Update - Final pass moved to beginning of class March 31 so overlap and arcs can be added to your homework.
Utilize the grading checklist & in-class feedback to update your Half Body Jump animation:
Updates - Noticeable feedback implementation. - 10 pts
Timing - Is there variation in fast and slow moments? Does the movement adhere to natural physics? - 5 pts
Spacing - Was the graph editor used to add hangtime and eases? - 15 pts
Arcs - Use the motion trail ensure character moves naturally, especially in the root. - 5 pts
Posing & Pose Sequence - Basic jump sequence poses are utilized for the jump. The video reference & Animator’s Survival Kit were both used to ensure proper body mechanics. - 25 pts
Body Connectivity - Are all (required) body parts utilized to keep the character alive? – 10 pts
Overlap/Drag - in neck/head - 10 pts
Keyframe Management – There are no glitches/hitches and/or foot sliding. – 10 pts
File Submission - Post 2 camera views, 1 3/4 perspective view & 1 orthographic side view. HD 720. Controls off. - 10 pts
Utilize the grading checklist & in-class feedback to update your Half Body Jump animation:
Updates - Noticeable feedback implementation. - 10 pts
Timing - Is there variation in fast and slow moments? Does the movement adhere to natural physics? - 5 pts
Spacing - Was the graph editor used to add hangtime and eases? - 15 pts
Arcs - Use the motion trail ensure character moves naturally, especially in the root. - 5 pts
Posing & Pose Sequence - Basic jump sequence poses are utilized for the jump. The video reference & Animator’s Survival Kit were both used to ensure proper body mechanics. - 25 pts
Body Connectivity - Are all (required) body parts utilized to keep the character alive? – 10 pts
Overlap/Drag - in neck/head - 10 pts
Keyframe Management – There are no glitches/hitches and/or foot sliding. – 10 pts
File Submission - Post 2 camera views, 1 3/4 perspective view & 1 orthographic side view. HD 720. Controls off. - 10 pts
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