Bring in the spline pass of your Fox Acting animation:
- All jumps should have the following pose sequence: anticipation (squash) -> stretch -> midair -> stretch -> landing (squash) -> return to neutral
- Use the graph editor to begin adding good weight and acceleration to the fox (weighted tangents and broken tangents)
- Use the motion trail to check the character's arcs. Remember to delete the motion trail when you are done using it.
- Think about the proper timing that will allow the actions to read. There should be a variation in slow and fast moments.
- No tail animation needed just yet.
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