Assets needed to complete the Final Project:
1. Beauty Render: Orient the model to the camera according to the concept art provided https://cdna.artstation.com/p/assets...jpg?1455554647
2. Images of the following: Face, Sword and Hero Flower, Skull, arms, and legs.
3. Ensure that all vines, flowers, swords, character, pose is as close to the concept art as possible. The more it deviates from the concept (Vines going in random directions instead of along the same path as concept art) the lower the grade will be.
4. TURN IN ZTL with CLEAN ORGANIZATION. I do not want 3 bodies, 4 skulls, and a bunch of sketched vines in a folder that you no longer use. Just have the subtools that make up the final project, no extra ztls. Cause I am going to turn all the subtools to visible and will grade off of that. I am not going to guess which subtools are supposed to be on or off so please ensure the subtools are CLEAN!
Thank you so much for all your hard work and for sticking through this semester and for the opportunity to teach you sculpting, anatomy, zbrush, compositions, and how to put a collectible together.
1. Beauty Render: Orient the model to the camera according to the concept art provided https://cdna.artstation.com/p/assets...jpg?1455554647
2. Images of the following: Face, Sword and Hero Flower, Skull, arms, and legs.
3. Ensure that all vines, flowers, swords, character, pose is as close to the concept art as possible. The more it deviates from the concept (Vines going in random directions instead of along the same path as concept art) the lower the grade will be.
4. TURN IN ZTL with CLEAN ORGANIZATION. I do not want 3 bodies, 4 skulls, and a bunch of sketched vines in a folder that you no longer use. Just have the subtools that make up the final project, no extra ztls. Cause I am going to turn all the subtools to visible and will grade off of that. I am not going to guess which subtools are supposed to be on or off so please ensure the subtools are CLEAN!
Thank you so much for all your hard work and for sticking through this semester and for the opportunity to teach you sculpting, anatomy, zbrush, compositions, and how to put a collectible together.
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