Due before class (6:00pm): (02/24/25)
A "Work in Progress" (WIP) assignment in digital sculpting refers to an intermediate stage of a sculpting project where you present your ongoing work before reaching the final completed piece.
In a WIP assignment, you are required to share your progress, demonstrate your sculpting skills, and receive feedback from your instructors or peers to refine your work further.
***For this WIP I will assess your ability to create a production ready model readying the model for tertiary and final details. I will be looking for clean topology and polished Subtools. I will expect you to utilize all the techniques/tools covered in class for Organic and Hard Surface modeling now including ZRemesh / Subdivisions and Subdivision levels / Projecting.
***Overall, we are moving our sculptures from a messy Dynamesh topology to a cleaner ZRemeshed topology that has been Subdivided and all the previous details projected on to it.
Include your name in the post!
Deliverables:
A "Work in Progress" (WIP) assignment in digital sculpting refers to an intermediate stage of a sculpting project where you present your ongoing work before reaching the final completed piece.
In a WIP assignment, you are required to share your progress, demonstrate your sculpting skills, and receive feedback from your instructors or peers to refine your work further.
***For this WIP I will assess your ability to create a production ready model readying the model for tertiary and final details. I will be looking for clean topology and polished Subtools. I will expect you to utilize all the techniques/tools covered in class for Organic and Hard Surface modeling now including ZRemesh / Subdivisions and Subdivision levels / Projecting.
***Overall, we are moving our sculptures from a messy Dynamesh topology to a cleaner ZRemeshed topology that has been Subdivided and all the previous details projected on to it.
Include your name in the post!
Deliverables:
- An Image of your 2D Concept Art Reference (.png)
- Turnaround Renders:
- You are uploading your compiled Photoshop renders utilizing BPR from ZBrush posted directly inline of your UIW3D Forums post. (.png)
- Minimum Views (Front, ¾ front, Side, ¾ Back views)
- Two Renders Showing Highest and Lowest Levels of Subdivision levels. (¾ front, ¾ Back views)
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