Due at the end of class (8:45pm): (12/11/24)
Every picture, every pixel matters!
The objective of the Final Submission for the Bipedal Character digital sculpting project is to demonstrate your knowledge of ZBrush sculpting techniques and artistic skills in translating a 2D concept art into a fully realized 3D sculpture.
This final submission represents the culmination of your creative journey, from the rough block-in to the polished and expressive Bipedal Character digital sculpting project.
What I am looking for:
1: Accurate 2D to 3D translation of concept to sculpture.
2: One Clean and Organized .ztl.
3: All techniques covered in class utilized where applicable, in Final deliverable.
4: I should see: Good topology and resolution, Smooth surfaces/no wobbles, beveled/creased edges, tertiary details: by using ZRemesh, Subdivisions, Polygroups, Crease, Dynamic Subdivisions, Panel Loops, Projecting, Alphas, Masking, Booleans, and a good A-Pose. I shouldn’t see much of Dynamesh topology for the Final. Subtools should be ZRemeshed with projected details.
5: Creativity and a solid Presentation of your Final Sculpture.
This is the time to show your completed work in all its glory. Consider not only submitting your turnaround renders, but also submitting a render or two with Dynamic Perspective active and from an interesting and dynamic angle. Be sure your background color accommodates your sculpture and does not overpower the work you are showcasing. Make sure your images are not overlapping or extending beyond the page. Also, when adding your name to your renders, keep it simple and legible and do not allow your text to overlap your work.
Please include your name in the post and on your renders!
Deliverables:
Every picture, every pixel matters!
The objective of the Final Submission for the Bipedal Character digital sculpting project is to demonstrate your knowledge of ZBrush sculpting techniques and artistic skills in translating a 2D concept art into a fully realized 3D sculpture.
This final submission represents the culmination of your creative journey, from the rough block-in to the polished and expressive Bipedal Character digital sculpting project.
What I am looking for:
1: Accurate 2D to 3D translation of concept to sculpture.
2: One Clean and Organized .ztl.
3: All techniques covered in class utilized where applicable, in Final deliverable.
4: I should see: Good topology and resolution, Smooth surfaces/no wobbles, beveled/creased edges, tertiary details: by using ZRemesh, Subdivisions, Polygroups, Crease, Dynamic Subdivisions, Panel Loops, Projecting, Alphas, Masking, Booleans, and a good A-Pose. I shouldn’t see much of Dynamesh topology for the Final. Subtools should be ZRemeshed with projected details.
5: Creativity and a solid Presentation of your Final Sculpture.
This is the time to show your completed work in all its glory. Consider not only submitting your turnaround renders, but also submitting a render or two with Dynamic Perspective active and from an interesting and dynamic angle. Be sure your background color accommodates your sculpture and does not overpower the work you are showcasing. Make sure your images are not overlapping or extending beyond the page. Also, when adding your name to your renders, keep it simple and legible and do not allow your text to overlap your work.
Please include your name in the post and on your renders!
Deliverables:
- Turnaround Renders:
- You are uploading your compiled Photoshop renders utilizing BPR from ZBrush posted directly inline of your UIW3D Forums post. (.png)
- Minimum Views (Front, ¾ front, Side, ¾ Back views)
- Not individual screenshots
- ZTool:
- Submit your ZBrush Tool file (.ztl not .zpr) with an organized folder structure and clean naming convention.
- You will upload your .ztl to OneDrive and paste the link directly inline with your post.
- Be sure your Onedrive Link works and the submitted .ztl is error free and able to load.
- Reference Image:
- You are uploading the Image of your 2D Concept Art Reference, posted directly inline of your UIW3D Forums post. (.png)
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