DUE before 11:59pm 11/01/24
Over the last few classes we learned how to utilize a few methods for Hard Surface sculpting, primarily using Creasing with Dynamic Subdivisions, ZModeler and Booleans, IMM Brushes, and Curves.
The overall scope of this in class project was to create an Among Us style character, creating a body, a backpack, and shoes based on a references and 2 Ztools I provided, using the methods that were covered in class.
The Among Us style character you created (within scope), was completely up to you.
So, I am excited to see what you created!
Please include your name in the post!
Deliverables:
Over the last few classes we learned how to utilize a few methods for Hard Surface sculpting, primarily using Creasing with Dynamic Subdivisions, ZModeler and Booleans, IMM Brushes, and Curves.
The overall scope of this in class project was to create an Among Us style character, creating a body, a backpack, and shoes based on a references and 2 Ztools I provided, using the methods that were covered in class.
The Among Us style character you created (within scope), was completely up to you.
So, I am excited to see what you created!
Please include your name in the post!
Deliverables:
- Turnaround Renders:
- You are uploading your compiled Photoshop renders utilizing BPR from ZBrush posted directly inline of your UIW3D Forums post. (.png)
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