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NERF Gun WIP 01 | Spring 2025

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  • NERF Gun WIP 01 | Spring 2025

    Due before class (10:30am): (03/18/25)

    Present your ongoing work of your ZModeled NERF gun.

    You have had a substantial amount of time over the weekends and the break. There should be no excuse to not see a fully fledged first pass of all the forms of your NERF Gun. Your proportions and scale will be graded very closely to how well you match concept!!

    This WIP serves as a foundational step in your creation process and is designed to assess your ability to accurately translate 2D concept art into 3D form.


    Include your name in the post!

    Answer this question: What challenges did you face using ZModeler?

    Deliverables:
    • An Image of your 2D Concept Art Reference (.png)
    • Turnaround Renders:
      • You are uploading your compiled Photoshop renders utilizing BPR from ZBrush posted directly inline of your UIW3D Forums post. (.png)
      • Minimum Views (Front, ¾ front, Side, ¾ Back views)

  • #2
    Alexa Reeves
    The hardest challenge was getting started and finding a workflow, also figuring out how to make pieces not look faceted.
    Click image for larger version

Name:	Gun_WIP1_Renders.png
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ID:	34046
    Click image for larger version

Name:	gun_side3.png
Views:	96
Size:	280.4 KB
ID:	34047

    Comment


    • #3
      Noah Lundy
      I was mainly challenged with extruding multiple faces at once, leading to them colliding with each other.
      Click image for larger version

Name:	NerfGun_Wip_001.png
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ID:	34058
      Click image for larger version

Name:	image.png
Views:	98
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ID:	34059 zz0.jp3x0pjm15szz

      Comment


      • #4
        Gabriel Flores
        The challenge I am facing is that I create too many edges, and it impacts how my shape looks and limits what I can do.

        Click image for larger version

Name:	Gun_WIP1.png
Views:	79
Size:	447.1 KB
ID:	34131

        Click image for larger version

Name:	Gun_Reference.jpg
Views:	82
Size:	106.6 KB
ID:	34132

        Comment


        • #5
          brandin stanfield - my biggest problem was trying to start with zmodeler like trying to figure out how to start with it Click image for larger version

Name:	Nerf_Gun_WIP_1.png
Views:	81
Size:	814.9 KB
ID:	34136Click image for larger version

Name:	IMG_1590.jpg
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ID:	34137

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          • #6
            Madelyn Ocampo

            I struggled with almost everything regarding ZModeler. It's like a cheap version of Maya which I am learning at the same time so my brain just couldn't grasp the concept of it at all. I did my best.

            Click image for larger version  Name:	NerfGunBlock.png Views:	0 Size:	286.6 KB ID:	34141 Click image for larger version  Name:	Vintage-Nerf-N-Strike-Reflex-IX-1-Hasbro-Dart.png Views:	0 Size:	214.0 KB ID:	34142
            Last edited by MOcampo; 03-17-2025, 11:18 PM.

            Comment


            • #7
              Ryoya Akaike

              I struggled with getting the specific detail of small parts, and getting used to with the UI of ZModeler.


              Click image for larger version  Name:	Nurf_Gun_WIP01.png Views:	0 Size:	758.1 KB ID:	34151
              Click image for larger version  Name:	Nurf_Gun_ref.png Views:	0 Size:	111.6 KB ID:	34152

              Comment


              • #8
                Nathaniel Martinez
                Question: I had a hard time trying to put edges in certain places since it does edge loops and not just one edge.
                Click image for larger version

Name:	NG_WIP1.png
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ID:	34154
                Click image for larger version

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ID:	34155​​

                Comment


                • #9
                  Ami Cabrera
                  Attached Files

                  Comment


                  • #10
                    cj sanchez

                    nuh uh . my excuse is that my zip code caught on fire (truth !!!)

                    the challenges i faced while using ZModeler is using ZModeler.
                    --not really. i can use it but i just dont like using it because its dumb ! i dont ljke it. thankfully i have enough experience from zmodeling my golem and having a bajillion years experience with modeling in general to make using zmodeler bearable. if not i think i wouldve walked away by now. i had to buy the stupid gun in real life because it made everything allot easier .
                    i think it looks good i just need to finish it and smoove it off . inm sleepy goodnitght honk shoo


                    Click image for larger version

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                    Click image for larger version

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                    • #11
                      Charlene Martinez
                      was having a hard time extruding and i didnt know how to start
                      Click image for larger version

Name:	Charlene Martinez (1).png
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ID:	34165 Click image for larger version

Name:	deadpoolgun.png
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                      • #12
                        Jeremy Redente

                        While I just generally hated Zmodeler, if there was something specific I had to say was how annoying it was that the function of the tool would completely change depending on what ever I was hovering over and what I had selected for Polygon, Edges, and Points

                        Click image for larger version

Name:	Gun WIP 1.png
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ID:	34176 Click image for larger version

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                        • #13
                          Victoria Hernandez
                          I was struggling with the most was on how to start.
                          Click image for larger version

Name:	NerfGun_WIP01_02.png
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ID:	34180 Click image for larger version

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ID:	34181

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                          • #14
                            Elijah Knesek

                            Im having a way easier time with zModeler than normal zBrush. I am having a lot more crashes than usual though which cost me about 3 hours when I forgot to save.

                            Click image for larger version

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                            • #15
                              Triza Chavez

                              A challenge I faced the most was overall adjusting to ZModeler and finding a workflow




                              Attached Files
                              Last edited by TrizaMC; 03-18-2025, 08:50 AM.

                              Comment

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