Due before class (7:30am): (10/15/24)
Time to submit your golem beauties.
The objective of the Final Submission for the Golem digital sculpting project is to demonstrate your knowledge of ZBrush sculpting techniques and artistic skills in translating a 2D concept art into a fully realized 3D sculpture.
This final submission represents the culmination of your creative journey, from the rough block-in to the polished and expressive Golem digital sculpting project.
What I am looking for:
1: Accurate 2D to 3D translation of concept to sculpture.
2: A continuous progression of meaningful progress.
3: All techniques covered in class utilized in Final deliverable. Definitely looking for ZRemesh/Subdivide/Project to be used on all Subtools leaving clean topology and adding tertiary details.
4: Creativity and Presentation.
This is the time to show your completed work in all its glory. Consider not only submitting your turnaround renders, but also submitting a render or two with Dynamic Perspective active and from an interesting and dynamic angle. Be sure your background color accommodates your sculpture and does not overpower the work you are showcasing. Also, when adding your name to your renders, keep it simple and legible and do not allow your text to overlap your work.
Please include your name in the post and on your renders!
Deliverables:
Time to submit your golem beauties.
The objective of the Final Submission for the Golem digital sculpting project is to demonstrate your knowledge of ZBrush sculpting techniques and artistic skills in translating a 2D concept art into a fully realized 3D sculpture.
This final submission represents the culmination of your creative journey, from the rough block-in to the polished and expressive Golem digital sculpting project.
What I am looking for:
1: Accurate 2D to 3D translation of concept to sculpture.
2: A continuous progression of meaningful progress.
3: All techniques covered in class utilized in Final deliverable. Definitely looking for ZRemesh/Subdivide/Project to be used on all Subtools leaving clean topology and adding tertiary details.
4: Creativity and Presentation.
This is the time to show your completed work in all its glory. Consider not only submitting your turnaround renders, but also submitting a render or two with Dynamic Perspective active and from an interesting and dynamic angle. Be sure your background color accommodates your sculpture and does not overpower the work you are showcasing. Also, when adding your name to your renders, keep it simple and legible and do not allow your text to overlap your work.
Please include your name in the post and on your renders!
Deliverables:
- Purref Scene with Turnaround Renders:
- You are uploading your compiled Photoshop renders utilizing BPR from ZBrush posted directly inline of your UIW3D Forums post. (.png)
- Minimum Views (Front, ¾ front, Side, ¾ Back views)
- Collection of your WIPs from start to finish
- ZTool: Submit your ZBrush file (.ztl not .zpr) with an organized folder structure and clean naming convention.
- An Image of your 2D Concept Art Reference.
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