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15 | Rough Draft Mechanics | Due (11/20) @ 11:59pm

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  • 15 | Rough Draft Mechanics | Due (11/20) @ 11:59pm

    Turn in:
    • Your First and Last Name on the post.
    • A Built Version of your game so far. (The one I can click and play)
    • Screenshots of your code.
    I will be looking this over during the break and sending you feedback for you to work off of.

  • #2
    Joshua Knott
    FinalProject_01.zip

    Comment


    • #3
      -Ryan Mitchell
      FP05FeatureBuild.zip

      Comment


      • #4
        Samantha Summerlin

        My project

        I don't know if this link will work. If not I'll make sure to fix it

        Comment


        • #5
          -Matheus Ubaid de Almeida
          TESTBUILD(unfinished).zip

          Comment


          • #6
            Nastassja Monreal
            TestBuildFPS.zip

            I think some of my scripts might be messed up and currently trying to figure out how to put animations on the enemy when they spawn.​

            Comment


            • #7
              Ava Murphy

              WIP Project
              Last edited by a_murphy; November 21, 2023, 17:04.

              Comment


              • #8
                Arianna Barber
                Build_Draft_Final

                Comment


                • #9
                  Nadia Zimmers

                  I'm not joking, my project is actually gone. That "platformer" project is the one I was working on originally that I had to redo- not the 3D one I've been working on in class.

                  Comment


                  • #10
                    Ethan Trevino

                    Better Work RD.zip

                    This is the CODE​​​

                    Comment


                    • #11
                      Jia li Anaya
                      Roughgame.zip

                      Comment


                      • #12
                        Elijah Vasquez
                        Well, I thought it was due today and not yesterday for some reason. I misinterpreted something. Time to use my "get out of jail" card.

                        EVGame2.zip

                        The jumping doesn't work for some reason. Ugh. It was working fine in the editor. I don't know why it doesn't work in the build. I'm going to link the project file for you too so you can examine the mechanics since they work there. It has wall running, sliding, dashing, crouching, sprinting, jumping...rudimentary NPC dialogue system, some test enemies, a currently unfinished inventory system, and collectable "stars". Unfortunately, since you can't jump in the built version for some inexplicable reason, you can only test the movement functionality in the project itself. :/

                        Edit:
                        I think I figured out the issue with the jumping.
                        There was a conflict between the gliding function and the jump, the engine was prioritizing gliding over jumping because I didn't actually have it check if you weren't on the ground first. So it works now. I've removed the project file link from the post.
                        Regardless, I'm probably going to look into getting a different character controller. This is too fickle...

                        Here are the controls since I haven't put a menu into the game yet:
                        WASD - Move
                        Space (while on ground) - Jump
                        Space (while in air) - Glide
                        Shift - Sprint
                        Ctrl - Slide
                        C - Crouch (will work on having both crouch and slide functions combined)
                        ​Shift (while in air) - Dash
                        E - Open inventory, talk to NPC

                        Jump up against a wall to wall run. You can't wall jump yet.

                        Code screenshots:
                        Code.zip​​
                        Last edited by ElijahV; November 22, 2023, 10:47.

                        Comment


                        • #13
                          Final Project Mechanics Draft.zip
                          Michael Aldrete​

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