ANGD 1312 | Hard Surface Modeling (Sec 01) 2024 | Chair Final
Post a link to your online Final project folder as well as your rendered image from Maya.
You want to make sure the following are on point:
Post a link to your online Final project folder as well as your rendered image from Maya.
You want to make sure the following are on point:
- Folder Structure
- All files are placed in the right folders
- spp file = assets folder
- textures = assets folder
- Maya scene file = scenes folder
- pureref file = sourceimages folder
- final render = images folder
- Only the final version of files in folders
- remove any additional files and auto saves
- There need to be only the final version of each file
- All files are placed in the right folders
- Complete Model.
- Clean model/ clean scene: History is deleted, and transforms are frozen
- No additional objects in the outliner all other meshes, curves, and groups are deleted
- An infinity wall is added to the scene.
- Complete UVs
- Everything is unfolded and laid out
- No stretching
- No overlapping
- All parts in one 0 to 1 space
- Texture complete
- Textures are appropriately created for each material
- Textures mimic real material from reference.
- Textures are built up to create depth and enhance the model.
- Additional storytelling elements were added to complete the character of the chair
- Material complete
- Textures in the right color space
- textures connected correctly
- Lighting
- has key, fill, and hair light.
- Hdri lighting in the scene.
- complements the chair and adds a layer of depth and interest.
- Camera
- Using a new camera created in Maya
- Adjusted the camera settings to mimic real-life camera
- Compose the shot to get an interesting angle while capturing the whole chair
- Render
- The chair is rendered at HD_1080
- The render is clean and free of noise
- Saved in the right location in the right format (jpg or png)
- Post your final render
- This is due by 7:00 PM
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