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HSM 02 - Hallway | Props & Decal | 4 - 24 - 25

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  • HSM 02 - Hallway | Props & Decal | 4 - 24 - 25

    Environment Assets & Decal Implementation

    Objective


    Finalize your modular environment assets with complete texturing, implement them in the Unreal Engine, and demonstrate your ability to create and use decals effectively in a game environment.
    Assignment Requirements

    1. Asset Completion
    • Finalize your chosen assets (pipe kit, columns, light fixtures, crates, or barrels)
    • All assets must be fully textured with appropriate materials
    • Assets should demonstrate proper optimization for game environments
    2. Asset Implementation
    • Import all finalized assets into Unreal Engine
    • Set up proper materials for all assets within the engine
    • Arrange your assets in your Zoo map to showcases their modularity
    3. Decal Creation
    • Design and create a simple decal texture (examples: warning labels, wear marks, graffiti, signage)
    • Set up a functional decal material in Unreal Engine
    • Apply your decal appropriately within your scene to enhance visual storytelling
    • Demonstrate proper decal placement, scale, and integration with existing materials
    4. Documentation
    • Capture screenshots of your textured assets in Unreal Engine
    • Capture screenshots of your decal implemented into your scene

    Submission Guidelines

    Required Screenshots:
    • Screenshot 1: Close-up renders of each textured modular asset in Unreal Engine
    • Screenshot 2: Wide shot of your complete modular set arranged in the Zoo map
    • Screenshot 3: Before/after comparison showing your scene with and without decal implementation
    • Screenshot 4: Close-up of your decal application showing detail and integration with underlying surfaces

    Peer Feedback Requirement
    • Provide constructive feedback to two classmates on their completed submissions
    • Your critique must include:
      • Comments on the effectiveness of their texturing approach
      • Assessment of how well their assets work as a modular system
      • Feedback on their decal implementation and integration
      • One specific suggestion for improvement
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