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HSM - Hero Prop Model Final |  4 - 15 - 25

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  • HSM - Hero Prop Model Final |  4 - 15 - 25


    Objective:
    Create a high-quality 3D model of your chosen Hero Prop, demonstrating proficiency in hard surface modeling techniques, edge loop optimization, UV unwrapping, and presentation. This model should be suitable for portfolio or game engine use and reflect professional standards in both topology and texture efficiency.


    Assignment Requirements:

    1. Modeling:
    - Complete the Hero Prop model using standard hard surface modeling techniques.
    - Ensure clean, optimized topology:
    - Avoid ngons, non-manifold geometry, and unnecessary triangle-heavy areas.
    - Use support loops, chamfers, and bevels appropriately to define edges and form.
    - Maintain proper scale and proportion based on your reference.

    2. Edge Loop Reduction:
    - Before unwrapping UVs, perform a loop reduction pass to remove any unnecessary edge loops that do not contribute to the object's silhouette or form.
    - This step is crucial to:
    - Optimize your model for performance and cleanliness.
    - Reduce polycount while preserving shape and visual fidelity.

    3. UV Unwrapping:
    - Fully unwrap the model, ensuring:
    - All UV shells are within 0–1 UV space.
    - At least 70% of the UV space is used effectively—no large areas of wasted space.
    - UV shells are logically arranged, with consistent texel density across the asset.
    - Seams and distortion are minimized, especially in visible areas.

    4. Reference Integration:
    - Present your final model alongside your main reference image to clearly show how your asset matches the original design intent.


    Submission Guidelines:

    - Screenshot 1: Final Hero Prop model displayed in your modeling software viewport ide-by-side with the main reference image.
    - Screenshot 2: Wireframe view to display edge flow and topology.
    - Screenshot 3: Final UV layout with shells clearly visible and well-packed.



    Peer Feedback Requirement:
    - Provide thoughtful, constructive feedback to two classmates on their Hero Prop submission.
    - Your critique must include:
    - At least one strength of their model.
    - One area of improvement, focusing on modeling accuracy, topology, or UV layout.

  • #2
    Liliana Gonzales
    Hallway
    Click image for larger version  Name:	Hero_prop.jpg Views:	0 Size:	35.2 KB ID:	38082Click image for larger version  Name:	Hero_prop_02.jpg Views:	0 Size:	28.8 KB ID:	38076Click image for larger version  Name:	image.png Views:	0 Size:	279.8 KB ID:	38080 Click image for larger version  Name:	Hero_Prop_WireFrame_02.jpg Views:	0 Size:	56.5 KB ID:	38077 Click image for larger version  Name:	Hero_Prop_WireFrame_01.jpg Views:	0 Size:	197.5 KB ID:	38078 Click image for larger version  Name:	Hero_Prop_WireFrame_03.jpg Views:	0 Size:	70.7 KB ID:	38073 ​​​​ Click image for larger version  Name:	UVMAP_Layout_HeroProp.jpg Views:	0 Size:	476.7 KB ID:	38079
    Last edited by LilianaG; 04-14-2025, 12:16 AM.

    Comment


    • sosa9909
      sosa9909 commented
      Editing a comment
      I really like how the lightsaber looks. If I had to say anything I would say that the bottom part could look smoother.

    • SuperBAM06
      SuperBAM06 commented
      Editing a comment
      The lightsaber looks awesome and looks very close to the real thing. But the base needs to looks sharper specifically at the bottom.

  • #3
    Carlos Sosa

    Hallway

    Click image for larger version

Name:	Bacta Tank 01.jpg
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ID:	38573 Click image for larger version

Name:	Bacta Tank 02.jpg
Views:	52
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ID:	38575 Click image for larger version

Name:	Bacta Tank 04.jpg
Views:	51
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ID:	38574 Click image for larger version

Name:	Bacta Tank 03.jpg
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ID:	38576

    Comment


    • Azitel
      Azitel commented
      Editing a comment
      The model looks really good with clean topology, tho try to clean up your uvs to make it easier in substance painter

    • LilianaG
      LilianaG commented
      Editing a comment
      I think the model looks good. The UV map could be more organized.

  • #4
    Aurora Rodriguez

    arodriguez_hallway

    Click image for larger version

Name:	Untitled.png
Views:	45
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ID:	38582 Click image for larger version

Name:	HeroSword.png
Views:	51
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ID:	38583 Click image for larger version

Name:	HeroSwordUV.png
Views:	45
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ID:	38584 Click image for larger version

Name:	HeroSwordWirefame.png
Views:	53
Size:	51.7 KB
ID:	38585

    Comment


    • sosa9909
      sosa9909 commented
      Editing a comment
      I like the proportions of your sword. I am noticing the guard does not match the one from the reference and the pommel seems to be too small.

  • #5
    Kevyn Hernandez
    Hallway

    Click image for larger version  Name:	image_22445.png Views:	0 Size:	80.9 KB ID:	38626 Click image for larger version  Name:	image_22446.png Views:	0 Size:	624.3 KB ID:	38627
    Click image for larger version  Name:	image_22447.png Views:	0 Size:	135.1 KB ID:	38628 Click image for larger version

Name:	image (1).png
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ID:	38631
    Last edited by KevynATX; 04-15-2025, 04:24 PM.

    Comment


    • Carlos Ferrer Benitez
      Carlos Ferrer Benitez commented
      Editing a comment
      The tip of the spear looks great! The section of the pole that blends into the spear head could use some attention, the blend between the two seems too sharp. Maybe add a ring or a cylinder to add a "connection point" between the two?

  • #6
    Carlos Ferrer Benitez
    FerrerBenitez_Hallway

    Click image for larger version

Name:	image.png
Views:	34
Size:	1.08 MB
ID:	38589Click image for larger version

Name:	image.png
Views:	34
Size:	77.2 KB
ID:	38590Click image for larger version

Name:	image.png
Views:	34
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ID:	38591Click image for larger version

Name:	image.png
Views:	34
Size:	175.9 KB
ID:	38592​(Wireframe needs cleanup) ​Click image for larger version

Name:	image.png
Views:	34
Size:	73.9 KB
ID:	38593​​​

    Comment


    • AP5653
      AP5653 commented
      Editing a comment
      i think the overall model looks really good, especially the cord and your UV look crazy good, but i noticed in the ref image that it has a slight curve to it that is not present in the model

    • LilianaG
      LilianaG commented
      Editing a comment
      The phone looks amazing! the uv needs to be simplified.

    • KevynATX
      KevynATX commented
      Editing a comment
      The model looks a lot like the reference image! However, I noticed the keypad buttons in the reference appear a bit vertically thinner.

  • #7
    Brandon A. Martinez
    BMartinez_Hallway
    Click image for larger version

Name:	Capture.png
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ID:	38598 Click image for larger version

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ID:	38599
    Click image for larger version

Name:	Chaos Emeralds.png
Views:	30
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ID:	38597

    Comment


    • AP5653
      AP5653 commented
      Editing a comment
      the chaos emerald looks really good and i like the indented detail at the top of it, but i think the bottom point can be more pointy-er cause it looks kinda smooth

  • #8
    Azmel Enriquez

    Hallway

    Click image for larger version  Name:	Hallway_HeroProp_01.png Views:	0 Size:	55.4 KB ID:	38601 Click image for larger version  Name:	Hallway_HeroProp_02.png Views:	0 Size:	49.6 KB ID:	38602 Click image for larger version  Name:	Hallway_HeroProp_03.png Views:	0 Size:	225.4 KB ID:	38604 Click image for larger version

Name:	Screenshot_20250415-162040.png
Views:	38
Size:	146.4 KB
ID:	38624
    Attached Files
    Last edited by Azitel; 04-15-2025, 04:22 PM.

    Comment


    • #9
      Alejandro Luke Perez
      Hallway
      Attached Files

      Comment


      • Azitel
        Azitel commented
        Editing a comment
        The models looks accurate to the reference, just try to clean up your uvs so it's easier in substance painter

      • KevynATX
        KevynATX commented
        Editing a comment
        The model looks very nice, but the edges could be sharper

    • #10
      Marie Garcia
      Click image for larger version

Name:	image.png
Views:	27
Size:	486.7 KB
ID:	38617

      Comment


      • Carlos Ferrer Benitez
        Carlos Ferrer Benitez commented
        Editing a comment
        The silhouette is looking good! The steps up front seem to be missing a couple of trim details

    • #11
      Tia Laws
      Hero_Prop_.mbClick image for larger version

Name:	drones.png
Views:	27
Size:	497.3 KB
ID:	38621

      Click image for larger version

Name:	image.png
Views:	29
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ID:	38620
      Attached Files

      Comment

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