Objective:
Create a high-quality 3D model of your chosen Hero Prop, demonstrating proficiency in hard surface modeling techniques, edge loop optimization, UV unwrapping, and presentation. This model should be suitable for portfolio or game engine use and reflect professional standards in both topology and texture efficiency.
Assignment Requirements:
1. Modeling:
- Complete the Hero Prop model using standard hard surface modeling techniques.
- Ensure clean, optimized topology:
- Avoid ngons, non-manifold geometry, and unnecessary triangle-heavy areas.
- Use support loops, chamfers, and bevels appropriately to define edges and form.
- Maintain proper scale and proportion based on your reference.
2. Edge Loop Reduction:
- Before unwrapping UVs, perform a loop reduction pass to remove any unnecessary edge loops that do not contribute to the object's silhouette or form.
- This step is crucial to:
- Optimize your model for performance and cleanliness.
- Reduce polycount while preserving shape and visual fidelity.
3. UV Unwrapping:
- Fully unwrap the model, ensuring:
- All UV shells are within 0–1 UV space.
- At least 70% of the UV space is used effectively—no large areas of wasted space.
- UV shells are logically arranged, with consistent texel density across the asset.
- Seams and distortion are minimized, especially in visible areas.
4. Reference Integration:
- Present your final model alongside your main reference image to clearly show how your asset matches the original design intent.
Submission Guidelines:
- Screenshot 1: Final Hero Prop model displayed in your modeling software viewport ide-by-side with the main reference image.
- Screenshot 2: Wireframe view to display edge flow and topology.
- Screenshot 3: Final UV layout with shells clearly visible and well-packed.
Peer Feedback Requirement:
- Provide thoughtful, constructive feedback to two classmates on their Hero Prop submission.
- Your critique must include:
- At least one strength of their model.
- One area of improvement, focusing on modeling accuracy, topology, or UV layout.
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