- UV unwrap each hallway component thoroughly
- Import all components into both Unreal Engine and Unity
- Setup Prefabs for each section
- Apply appropriate materials in Unreal Engine
- Set up lighting in both game engines
- Document your work with screenshots
UV Unwrapping
- Ensure every hallway component has proper UV mapping
- Maintain a consistent texel density of 1024 pixels per meter across all assets
- Check for stretching or distortion in your UVs
- Optimize UV space usage for efficient texturing
- Import all hallway components into both Unreal Engine and Unity
- Verify that meshes, materials, and hierarchies import correctly
- Organize components logically in each engine's content browser
- Apply either tiling materials or world-aligned tiling materials to all hallway sections
- Ensure material scale and orientation are appropriate for each surface
- Verify materials display correctly with the 1k texel density specification
- Create basic lighting in both Unreal Engine and Unity scenes
- Configure light sources to properly illuminate the hallway components
- Adjust settings for realistic shadows and highlights
- Take screenshots showing all imported components in each engine's content browser
- Include viewport screenshots demonstrating proper material application and lighting
- Organize your screenshots in a clearly labeled document
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