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  • Sword | Final | 4 - 1 - 25

    Objective: Create three final renders of your sword model in both Unreal Engine and Unity. Your model should align closely with your reference images in form and texture. This assignment will assess your ability to effectively model, texture, export, light, and render across different platforms.
    Requirements:
    1. Model Creation in Maya:
      • Ensure your sword model is accurate and matches the reference images you gathered. Pay attention to proportions, details, and overall silhouette.
    2. Texturing in Substance Painter:
      • Export your sword model from Maya and import it into Substance Painter.
      • Apply textures that match your references. Focus on realism and attention to detail (e.g., metal sheen, wear, and tear).
      • Export textures from Substance Painter for use in Unreal Engine and Unity.
    3. Scene Setup in Unreal Engine:
      • Import your textures and sword model into Unreal Engine.
      • Set up a three-point lighting system for your scene.
      • Ensure the lighting highlights the sword's details and textures effectively.
      • Take a high-quality render of the sword in Unreal.
    4. Scene Setup in Unity:
      • Import your textures and sword model into Unity.
      • Set up a three-point lighting system for your scene.
      • Adjust lighting to ensure consistency and quality similar to the Unreal render.
      • Take a high-quality render of the sword in Unity.


    Submission Requirements:
    • Post your final rendered image from Unreal Engine.
    • Include a shared link to your project folder containing:
      • Unreal Engine project files (ZIP).
      • Unity project files (ZIP).
      • Maya project folder, including your sword model and textures and reference.
      • Submit two reviews of your classmates' work

  • #2
    Pablo Alonso
    unreal
    unity
    sword
    Click image for larger version

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    Comment


    • Carlos Ferrer Benitez
      Carlos Ferrer Benitez commented
      Editing a comment
      Looks good! Lighting could be adjusted so that the highlight on the top blade doesn't blend into the HDRI

    • KevynATX
      KevynATX commented
      Editing a comment
      This is so cool! I like the details. I wish the right was a bit less blurry however.

  • #3
    Azmel Enriquez
    Unity_Sword
    Unreal_Sword
    Sword

    Unreal:

    Click image for larger version  Name:	Unreal_2.png Views:	21 Size:	907.0 KB ID:	36312 Click image for larger version

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    Unity:

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    Last edited by Azitel; 04-01-2025, 04:26 PM.

    Comment


    • MarieGarcia
      MarieGarcia commented
      Editing a comment
      To make your render look better, I think you should experiment with the lighting. Try to make your lighting dramatic looking. Other than that, your sword looks good!

    • sosa9909
      sosa9909 commented
      Editing a comment
      I like the model and the render is good. But I think you could adjust the lightning or maybe the position of the meshes so the metal parts look with more than one tone.

    • AP5653
      AP5653 commented
      Editing a comment
      the model looks good, i think the texturing and model couldve been tweaked a little better to give the blade a sharpen edge to it

  • #4
    Liliana Gonzales
    Sword
    UE_Sword.zip
    U_Sword.zip​​​

    Click image for larger version  Name:	Final_Sword_UnReal.png Views:	0 Size:	488.1 KB ID:	36406
    Last edited by LilianaG; 04-01-2025, 03:56 PM.

    Comment


    • #5
      Brandon A. Martinez
      BMartinez_Sword

      Unity:​
      Click image for larger version  Name:	Image Sequence_015_0000.jpg Views:	0 Size:	163.5 KB ID:	36435 Click image for larger version  Name:	Image Sequence_013_0000.jpg Views:	0 Size:	115.6 KB ID:	36436 Click image for larger version  Name:	Image Sequence_014_0000.jpg Views:	0 Size:	175.9 KB ID:	36437
      Unreal Engine:
      Click image for larger version  Name:	HighresScreenshot00006.png Views:	0 Size:	852.5 KB ID:	36485 Click image for larger version  Name:	HighresScreenshot00004.png Views:	0 Size:	843.2 KB ID:	36484 Click image for larger version  Name:	HighresScreenshot00005.png Views:	0 Size:	894.2 KB ID:	36483Click image for larger version

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      Last edited by SuperBAM06; 04-01-2025, 02:58 PM.

      Comment


      • MarieGarcia
        MarieGarcia commented
        Editing a comment
        I like your swords! The last images are good, but the first 3 are a bit off. One of your swords blades is darker than the other. If that was intentional, then ignore that!

      • sosa9909
        sosa9909 commented
        Editing a comment
        I think the renders look good and the model looks very good but I would say there is many unused space on those images.

      • Azitel
        Azitel commented
        Editing a comment
        The sword looks great, just for the 3rd unreal image, give it some lights so it's easier to see the details

    • #6
      Carlos Sosa

      Sword
      UE_Sword.zip
      U_Sword.zip

      Unreal:​

      Click image for larger version

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      Unity:

      Click image for larger version

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      Comment


      • SuperBAM06
        SuperBAM06 commented
        Editing a comment
        I like how the blade looks close to the real thing, and there's not much negatives for this sword to me.

      • Azitel
        Azitel commented
        Editing a comment
        On the 2nd unreal picture, the handle looks a little blurry, but otherwise the sword is awesome

    • #7
      Carlos Ferrer Benitez
      FerrerBenitez_Sword
      U_Sword.zip
      UE_Sword.zip

      ​​​​Unreal:
      Click image for larger version

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      Unity:
      Click image for larger version

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      Last edited by Carlos Ferrer Benitez; 04-01-2025, 02:09 PM.

      Comment


      • AP5653
        AP5653 commented
        Editing a comment
        i feel like the blade has no wear to it even though the story shows it in active combat, like there no scratches or chips on the edge of the blade to show it clashing with armor or bone or whatever made it contact with. the model and lightening look fantastic though!

    • #8
      Marie Garcia
      Sword
      Unity_Sword
      Unreal_Sword

      Unity:

      Click image for larger version  Name:	Unity_render_024.jpg Views:	0 Size:	218.4 KB ID:	36488 Click image for larger version  Name:	Unity_render_021.jpg Views:	0 Size:	146.1 KB ID:	36489

      Unreal:

      Click image for larger version  Name:	HighresScreenshot00004.png Views:	0 Size:	841.6 KB ID:	36490Click image for larger version  Name:	HighresScreenshot00001.png Views:	0 Size:	796.5 KB ID:	36491
      Last edited by MarieGarcia; 04-01-2025, 03:16 PM.

      Comment


      • #9
        Alejandro Perez
        Sword
        U_Sword.zip
        UE_Sword.zip
        Click image for larger version

Name:	unreal final picture.png
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ID:	36493

        Comment


        • Carlos Ferrer Benitez
          Carlos Ferrer Benitez commented
          Editing a comment
          Sword handle looks good! Lighting is making your blade metal pure white from the highlights (Consider changing light strength or angle?)

        • LilianaG
          LilianaG commented
          Editing a comment
          Love the Wood detail
          lighting is a bit harsh on the blade

      • #10
        Kevyn Hernandez
        Sword
        UE_Sword.zip
        U_Sword.zip​​

        Click image for larger version

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        Click image for larger version

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        Comment


        • LilianaG
          LilianaG commented
          Editing a comment
          Love the texture!
          Lighting on the last photo is to harsh the blade blends in with the grass

      • #11
        Tia Laws

        Sword_Final_model.mb
        Laws_Sword_UNreal.zip
        UT_Sword.zip
        Click image for larger version

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        Attached Files

        Comment


        • #12
          Aurora Rodriguez

          sword project

          Click image for larger version

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          Comment


          • KevynATX
            KevynATX commented
            Editing a comment
            The sword looks great! I really like the texture on the handle. I think the wood on the cross guard could've used some work
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