Sword | Texturing Final

Texture Preparation in Substance Painter
Texture Preparation in Substance Painter
- Material Authenticity:
- Analyze reference materials for realistic sword texturing
- Create a layered texture approach
- Add weathering and wear details
- Incorporate metallurgical characteristics
- Texture Areas of Interest:
- Blade edge: Sharp, metallic texture
- Guard: Slight wear, potential engravings
- Handle: Leather/wrap texture with aging
- Pommel: Metal patina, potential decorative elements
- Texture Export:
- Export textures (Albedo, Roughness, Normal, Metallic)
- Ensure consistent resolution (e.g., 4096x4096)
- Game Engine Import:
- Import textures into target game engines
- Verify texture mapping
- Adjust import settings for optimal rendering
- Save Files:
- Substance Painter: "[YourName]_Sword_final.spp"
- Documentation:
- Screenshot of final textured sword in Substance Painter
- Prepare OneDrive link for project files
- Submit two reviews of your classmates' work
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