Prepare Your Sword Model:
- Open your completed Sub-D sword model.
- Check your model to ensure it is finalized and ready for UV unwrapping (clean topology and no unnecessary geometry).
- Texture your sword in Substance Painter
Unwrap UVs:
Use Maya’s UV tools to unwrap each part of your sword, including the blade, guard, handle, and pommel.
Pay special attention to avoid stretching and distortion in the UVs.
Breaking Up the Blade UVs:
Break the blade UVs into smaller, more manageable pieces to maximize texture space.
Ensure the seams are placed strategically to minimize visible artifacts when textured.
Efficient UV Packing:
Organize and pack your UV shells efficiently within the 0-1 UV space.
Ensure uniform texel density across the entire model, giving more texture space to parts that require greater detail, such as the blade.
Leave minimal empty space in the UV layout to optimize texture resolution.
Check and Finalize UVs:
Use Maya’s UV Editor to check for any overlapping UVs or stretching.
Make necessary adjustments to ensure a clean and efficient UV layout.
Submission:
Save your file as "[YourName]_Sword_Complete.mb".
Save your substance painter file as "[YourName]_Sword"
Submit a screenshot of your UVs and attach a link to your updated project on OneDrive.
A screenshot of your sword is textured in Substance Painter.
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