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HSM - 02 - Room | Lighting | 3 - 6 -25

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  • HSM - 02 - Room | Lighting | 3 - 6 -25


    HSM - 02 - Room | Lighting



    In this assignment, you will complete the texturing of all secondary props in your scene and ensure that your project is ready for rendering. Follow these steps to ensure a high-quality submission:
    • Texturing:
      • Ensure that all secondary props (objects in the background or that complement the main focal points) have been fully textured. Pay attention to material accuracy—each prop should look authentic and appropriate to its real-world counterpart. Use references for materials to achieve a photorealistic finish.
    • Scene File Preparation: [*=1]Save your scene file as: `yourname_room_04.ma` or `.mb`. [*=1]Make sure to save it in the designated scene folder within your room project. [*=1]Turn on autosave to avoid losing progress in case of system issues.
    • Render Previews - Render out both a daytime and a nighttime preview of your scene, ensuring that you:
      • Composition - Frame the scene with attention to good composition, ensuring that you have balanced coverage of the room and its assets. The viewer should clearly see the various elements within the room without the rendering feeling cluttered or too sparse.
      • Mood - Capture the correct mood for both daytime and nighttime renders. Daytime should convey the appropriate amount of natural light, while the nighttime render should focus on lowlight, atmospheric lighting. Consider the impact of shadows, color temperature, and light intensity on the overall mood.
      • Different Angles - Daytime and nighttime shots must be taken from different camera angles to showcase different perspectives of the room under different lighting conditions.
      • Realism - Ensure that all objects in your scene have appropriate materials applied. Textures should align with the real-world properties of the materials they represent (wood, metal, fabric, etc.). Take time to refine base color, roughness, and normal maps to enhance realism.
      • Camera Settings - Adjust the camera settings to suit the lighting conditions of both day and night renders. Make sure the focal length, depth of field, and exposure are set to create a cinematic look, not left at default.
      • Lighting - Lighting should be natural and convincing, reflecting the time of day.
      • For daytime, use appropriate intensity, direction, and shadows to simulate natural light sources (sunlight, windows, etc.).
      • For nighttime, consider using artificial light sources such as lamps, and balance ambient light to create depth without losing detail.
      • Reference - Provide a reference image for the type of lighting you are aiming to replicate (e.g., warm indoor lighting, soft daylight through windows). This reference will help ensure that your lighting choices align with a specific mood and context.
    • Submission Instructions
      • Render Submission - Post the rendered images of both your day and nighttime scenes.
      • Project File Submission - Save and upload your entire Room project folder (including all assets, textures, and scene files) to OneDrive. Once uploaded, share the link to the folder here for review.
      • Peer Review - Comment on two of your classmates' renders. In each comment, provide:
        • 1. One positive aspect of their work (e.g., composition, texture quality, lighting choice).
        • 2. One constructive suggestion for improvement (e.g., camera settings, material accuracy, lighting consistency).


    Make sure you adhere to the deadline, as this will affect the overall grading of the assignment. Be mindful of both the technical and artistic aspects to produce the most professional-looking renders possible. Be sure to read the notes on the room Project for additional information.

  • #2
    Kevyn Hernandez
    Room

    Click image for larger version

Name:	DayCam_Render_01.jpg
Views:	58
Size:	275.5 KB
ID:	33545

    Comment


    • LilianaG
      LilianaG commented
      Editing a comment
      i like your lighting
      vase could be placed better

    • MarieGarcia
      MarieGarcia commented
      Editing a comment
      I really like your composition and the angle! I think the carpet looks shiny and if thats not the intention, maybe add more texture

    • SuperBAM06
      SuperBAM06 commented
      Editing a comment
      The Lighting for DayTime is looking very good but the table on the side the textures are looking weird and need some redoing.

  • #3
    Azmel Enriquez

    Room

    Click image for larger version

Name:	Lighting_Day_01.png
Views:	57
Size:	127.9 KB
ID:	33562 Click image for larger version

Name:	Lighting_Night_01.png
Views:	56
Size:	121.7 KB
ID:	33563

    Comment


    • sosa9909
      sosa9909 commented
      Editing a comment
      I like the lightning on both renders. I can tell from the images if there is any detail in the props like the bed.

    • MarieGarcia
      MarieGarcia commented
      Editing a comment
      I like the pillows and the bed. I think maybe do a different angle for the night one.

  • #4
    Carlos Sosa

    Room

    Click image for larger version

Name:	renderTest2Day_04.jpg
Views:	50
Size:	284.7 KB
ID:	33569 Click image for larger version

Name:	renderTest2Night_04.jpg
Views:	52
Size:	133.6 KB
ID:	33570
    Attached Files

    Comment


    • Carlos Ferrer Benitez
      Carlos Ferrer Benitez commented
      Editing a comment
      Overall, your daytime render is looking good! The walls feel a little soft with the Optix blur but that's a minor critique. Your night scene could use some minor adjustments so that the corners of your room facing away from the light aren't pitch black.

    • Azitel
      Azitel commented
      Editing a comment
      For the night time, the lamp light looks good, just increase your moon light a little so show the room detail a little more

    • LilianaG
      LilianaG commented
      Editing a comment
      I love the light coming from the lamp
      the day one walls look blurry

  • #5
    liliana Gonzales
    Room
    Click image for larger version

Name:	DayShot.jpg
Views:	64
Size:	58.8 KB
ID:	33588 Click image for larger version

Name:	NightShot.jpg
Views:	65
Size:	55.1 KB
ID:	33589
    Last edited by LilianaG; 03-06-2025, 04:19 PM.

    Comment


    • Azitel
      Azitel commented
      Editing a comment
      The lighting and textures in both are great! For the night you can add light to the lamp for variation

    • AP5653
      AP5653 commented
      Editing a comment
      the camera angles are good, the night time color pic needs to be darker, it just looks like its early morning/sun set and not night time

  • #6
    Carlos Ferrer Benitez
    Room
    Click image for larger version  Name:	DayRenderTurnIn.jpg Views:	0 Size:	299.8 KB ID:	33582 ​​ Click image for larger version

Name:	NightRenderTurnIn.jpg
Views:	48
Size:	191.8 KB
ID:	33583

    Comment


    • KevynATX
      KevynATX commented
      Editing a comment
      I like the bottles and how they turned out! However the pencil looks like its clipping through the table.

  • #7
    Tia Laws
    Laws_Room_wip_Lights.mb

    Click image for larger version

Name:	nigh.jpg
Views:	42
Size:	49.2 KB
ID:	33593 Click image for larger version

Name:	dayren.jpg
Views:	44
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ID:	33592

    Comment


    • KevynATX
      KevynATX commented
      Editing a comment
      I love the Deadpool poster on the wall. The wall does look like it could use some textures

  • #8
    Marie Garcia
    mGarcia_room_04.mb
    Click image for larger version

Name:	image.png
Views:	38
Size:	720.8 KB
ID:	33598

    Comment


    • #9
      Brandon A. Martinez
      BMartinez_Room
      Click image for larger version

Name:	DayTime2.jpg
Views:	38
Size:	232.0 KB
ID:	33600Click image for larger version

Name:	Night Time2.jpg
Views:	39
Size:	135.7 KB
ID:	33601

      Comment


      • #10
        Pablo Alonso
        room
        Click image for larger version

Name:	render01.jpg
Views:	34
Size:	877.6 KB
ID:	33612

        Comment

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