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  • HSM - 02 - Room | Lighting : 10 - 21 - 24

    In this assignment, you will complete the texturing of all secondary props in your scene and ensure that your project is ready for rendering. Follow these steps to ensure a high quality submission:
    • Texturing:
      • Ensure that all secondary props (objects in the background or that complement the main focal points) have been fully textured. Pay attention to material accuracy—each prop should look authentic and appropriate to its realworld counterpart. Use references for materials to achieve a photorealistic finish.
    • Scene File Preparation: [*=1]Save your scene file as: `yourname_room_04.ma` or `.mb`. [*=1]Make sure to save it in the designated scene folder within your room project. [*=1]Turn on autosave to avoid losing progress in case of system issues.
    • Render Previews - Render out both a daytime and a nighttime preview of your scene, ensuring that you:
      • Composition - Frame the scene with attention to good composition, ensuring that you have balanced coverage of the room and its assets. The viewer should clearly see the various elements within the room without the rendering feeling cluttered or too sparse.
      • Mood - Capture the correct mood for both daytime and nighttime renders. Daytime should convey the appropriate amount of natural light, while the nighttime render should focus on lowlight, atmospheric lighting. Consider the impact of shadows, color temperature, and light intensity on the overall mood.
      • Different Angles - Daytime and nighttime shots must be taken from different camera angles to showcase different perspectives of the room under different lighting conditions.
      • Realism - Ensure that all objects in your scene have appropriate materials applied. Textures should align with the real-world properties of the materials they represent (wood, metal, fabric, etc.). Take time to refine base color, roughness, and normal maps to enhance realism.
      • Camera Settings - Adjust the camera settings to suit the lighting conditions of both day and night renders. Make sure the focal length, depth of field, and exposure are set to create a cinematic look, not left at default.
      • Lighting - Lighting should be natural and convincing, reflecting the time of day.
      • For daytime, use appropriate intensity, direction, and shadows to simulate natural light sources (sunlight, windows, etc.).
      • For nighttime, consider using artificial light sources such as lamps, and balance ambient light to create depth without losing detail.
      • Reference - Provide a reference image for the type of lighting you are aiming to replicate (e.g., warm indoor lighting, soft daylight through windows). This reference will help ensure that your lighting choices align with a specific mood and context.
    • Submission Instructions
      • Render Submission - Post the rendered images of both your day and nighttime scenes.
      • Project File Submission - Save and upload your entire Room project folder (including all assets, textures, and scene files) to OneDrive. Once uploaded, share the link to the folder here for review.
      • Peer Review - Comment on two of your classmates' renders. In each comment, provide:
        • 1. One positive aspect of their work (e.g., composition, texture quality, lighting choice).
        • 2. One constructive suggestion for improvement (e.g., camera settings, material accuracy, lighting consistency).

    Make sure you adhere to the deadline, as this will affect the overall grading of the assignment. Be mindful of both the technical and artistic aspects to produce the most professional-looking renders possible. Ensure to read the notes on the room Project for additional information.
    Last edited by Professor Gee; 10-21-2024, 02:39 PM.

  • #2
    Alexia Rivas

    arivas_room​​
    Attached Files
    Last edited by arivas26; 10-20-2024, 07:55 PM.

    Comment


    • Victoria M. Hernandez
      Victoria M. Hernandez commented
      Editing a comment
      Hey there! Your room looks great, and I love the different lighting. I have a friendly suggestion to try fixing the textures on the walls and trim. It might be the camera, but the spots are creating a bit of noise that may be able to fix. Keep up the good work!

    • Arda Osten
      Arda Osten commented
      Editing a comment
      Hello, your lighting for the day and night photos look great. I would recommend adjusting the wall texture to not make it look distorted.

    • acreeves
      acreeves commented
      Editing a comment
      Everything looks great so far! the only thing is that the textures look a little weird on the left on the wall. Keep it up!

  • #3
    Noah Lundy
    Nlundy_Room
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    Comment


    • arivas26
      arivas26 commented
      Editing a comment
      Hi Noah! The different lightings in your day and night renders are very good! I love how you can see how different the colors are in the room. The only thing I would suggest is to find a way to reduce the graininess in the photos so that it looks more realistic. Otherwise, you did an amazing job!

    • Ryoya Akaike
      Ryoya Akaike commented
      Editing a comment
      There's little bit of noise appeared but the render looks great! I really like the night render. Only thing I would suggest to change is that the lighting in day render could be little bit more brighter.

    • acreeves
      acreeves commented
      Editing a comment
      Love the lamp light so far! Makes everything look very moody! Keep it up!

  • #4
    man idk what happened, i had four seperate people help me and they couldnt figure it out either T-T my walls just explode
    all my other textures work just fine so idk
    areeves_room
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    Comment


    • #5
      Jaida Lopez
      My cherry disappeared
      JL_Room
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      Comment


      • Victoria M. Hernandez
        Victoria M. Hernandez commented
        Editing a comment
        Hey there! I just wanted to say that I love the textured panels on your walls! The pictures look so polished, and your room looks great!

      • Ryoya Akaike
        Ryoya Akaike commented
        Editing a comment
        The render looks really good and there's no noise appeared. The night render could be little bit darker but overall, it looks great!

      • DP Addict
        DP Addict commented
        Editing a comment
        Hey Jaida, it looks very good and clear both day and night pictures are amazing!

    • #6
      Victoria Hernandez
      vHernandez_Room
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      Comment


      • JayyL0523
        JayyL0523 commented
        Editing a comment
        I like everything here! It would be cool if you do an Ncloth on the blanket to make the folds

      • Aiden James Sosa
        Aiden James Sosa commented
        Editing a comment
        Your Room looks really nice, the textures look realistic. The problem I see is the lamp light on the table is emits light only in one direction. Another problem I see is the render looks pixelated, but it that doesn't matter as much.

    • #7
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      Grace Bovermann

      I don't know why the light is so bright for the night scene. Trust me that images looked as noisy as 10 bits.

      Comment


      • #8
        Maya Lozano

        Some of things didnt work correctly, I tried my best overall :/
        I know it didnt end up as i envisioned
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        File: Mlozano_roomFinal

        Comment


        • #9
          Aiden_Room

          I hate how the floor has a black spot appear based off of perspective. Also my bed sheets completely broke so I had to use a blinn surface...​


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          Last edited by Aiden James Sosa; 10-21-2024, 03:52 PM. Reason: Added other angle

          Comment


          • Arda Osten
            Arda Osten commented
            Editing a comment
            Hi, Aiden, I love the use of red and blue colors for your textures, it looks really nice. The only thing that looks a bit off to me is that the lighting in both photos makes it look like they are both in day time.

        • #10
          Ryoya Akaike




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          Rakaike_room​​​​

          Comment


          • JayyL0523
            JayyL0523 commented
            Editing a comment
            It looks pretty dark for both of the day and night, you could add an area light inside the room to add a tiny bit of light for both of the day and night scene

          • arivas26
            arivas26 commented
            Editing a comment
            Hi Ryoya! I love the different lightings you have for your day and night renders! I think they create two very good moods for your room! The only thing I would suggest is to try to make the environment outside of your window look more like a night sky for your nighttime render as opposed to a more evening-like setting. Great job otherwise!

          • Aiden James Sosa
            Aiden James Sosa commented
            Editing a comment
            I like it how the room is still visible at night by being illuminated by the lamp light. The problem I have with your room is I can't see much within the shelves in all renders.

        • #11
          Arda Osten

          aosten_Room (1)

          Haven't textured yet (Smiles trough pain)​

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          Last edited by Arda Osten; 10-21-2024, 04:01 PM.

          Comment


          • #12
            Yasmin Reinor


            In all honesty I am just happy I have something because Maya did NOT like me during this assignment, I just know it's not at the level I would have liked, but it's something






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            Comment


            • #13
              bstanfield_room (1)
              Attached Files

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