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Ryan Ross Proposal #5
I want to do a version of CupHead in Stylized Realism. Basically keeping the same stylized silhouette and design but using real world textures. This is technique I want to expand upon for future projects and portfolio pieces for human characters going forward.
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Ray-Man in Voxel Form
Very fun project to work on. Rendered in UE5. Lumen is actually interacting with the Geo and casting a shadow based on the voxels instead of a solid round form.
...Last edited by Reross1; March 18, 2024, 08:03.
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