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9/18/23 - WIP textured bricks!
Show a screenshot for your Textured brick from Substance Painter.
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9/19/23 - Plant Due!
3d Plant that you have modeled, which has been baked to a plane. This plane is your Texture Atlas. Then create the in-game version of the plant based off of the texture atlas you made.
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9/14/23 - Baked Brick Due!
Post your baked brick! Screenshot from substance painter showing 3d and 2d view. Showcasing that the hi-poly was baked successfully to your low poly.
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9/18/23 - Plant Due!
3d Plant that you have modeled, which has been baked to a plane. This plane is your Texture Atlas. Then create the in-game version of the plant based off of the texture atlas you made.
- Create a 3d plant (hi poly)
- Bake 3d plant to a texture atlas
- Reduced 3d plant(hi poly) to be lod0(low poly)
Last edited by Professor Mishler; September 13, 2023, 10:40.
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9/12/23 - Grass cards due!
Please submit screenshots from Maya of your grass cards here!
1 screenshot of the cards with edges shown so I can see your geometry,
1 screenshot of the cards with just the opacity enabled so I can see how much opacity overdraw you have.
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9/11/23 - Grass Cards Due!
Please submit screenshots from Maya of your grass cards here!
1 screenshot of the cards with edges shown so I can see your geometry,
1 screenshot of the cards with just the opacity enabled so I can see how much opacity overdraw you have.
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9/13/23 - Baked brick due!
Post your baked brick! Screenshot from substance painter showing 3d and 2d view. Showcasing that the hi-poly was baked successfully to your low poly.
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9/12/23 - Unwrapped brick due
Screenshot of your Brick UVs! Please include a screenshot of your brick mesh with checkers showing!
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9/6/23 - Blockout turn in here!
Please post your Main reference image and an image of your blockout of your scene in engine!
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9/11/23 - Unwrapped Brick
Screenshot of your Brick UVs! Please include a screenshot of your brick mesh with checkers showing!
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9/5/23 - Blockout Turn in!
Please post your Main reference image and an image of your blockout of your scene in engine!
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9/5/23 - High poly and low poly of brick due!
Screenshot of Highpoly mesh and low poly mesh of singular brick!
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9/6/23 - High poly and low poly of brick due!
Hi-poly and low-poly of brick due!
Screenshot of the hi-poly from zbrush and a screenshot of the low poly in maya with edges shown.Last edited by Professor Mishler; August 30, 2023, 08:46.
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8/29/23 - Terrain Project Propsal(Initial)!
All assets (materials, props, terrain, plants, etc) Must be made by the student.
Please include your initial Proposal here!
Looking for main reference, and a break down of what assets you will need and how many (props, materials, miscellaneous tasks).
Organize...
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8/28/23 - Terrain Project Propsal(Initial)!
All assets (materials, props, terrain, plants, etc) Must be made by the student.
Please include your initial Proposal here!
Looking for main reference, and a break down of what assets you will need and how many (props, materials, miscellaneous tasks).
Organize...
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Fall 2023 Syllabus!
Welcome back! Please expect the syllabus to change as I tailor it to everyone's needs!...
- Stuck
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Fall 2023 Syllabus!
Welcome back! Expect the syllabus to change this semester as I tailor it to everyone's needs!...
- Stuck
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8/24/22 - Broken down room reference
Pictures! You can take a picture you've found of a room and then circle the corner you want to work in.
You can also find reference of props.
REMEMBER!
Cool factor
Focal point
Story
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