(The complete post is available here since in this forum I can only attach 5 images at a time.)
Okay, so I've finished the modeling and rigging of my shorts and spent some time designing the texture. I ran into some roadblocks. But first, this is where I started...
Then I made the UV map / the Ambient Occlusion, with specular & normal mapping which is a first time try for me. This is what it initially looks like - I very specifically created the dimensions 2048 x 2048 with resolution at 300 so the texture resolution comes out crisp and sharp.
(next... Part 2)
Okay, so I've finished the modeling and rigging of my shorts and spent some time designing the texture. I ran into some roadblocks. But first, this is where I started...
Then I made the UV map / the Ambient Occlusion, with specular & normal mapping which is a first time try for me. This is what it initially looks like - I very specifically created the dimensions 2048 x 2048 with resolution at 300 so the texture resolution comes out crisp and sharp.
(next... Part 2)
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