Please submit a lit render, your model file and textures, along with whatever additional materials you used to complete the task.
Make sure to zip all of the requested files and upload them to your OneDrive.
Post the link and include your final rendered images into your forum submission.
(Your specs may differ based on what was approved for your specific studio and game)
Y'all will present them in class, discuss your workflow, and then we will move onto a critique session.
Make sure to zip all of the requested files and upload them to your OneDrive.
Post the link and include your final rendered images into your forum submission.
(Your specs may differ based on what was approved for your specific studio and game)
- Hi-res Model:
- ZBrush file (.ztl .zpr) and screenshots
- In-game Content:
- Polycount of roughly 3800-5000 triangles
- Game-ready and rigging friendly topology. (.fbx preferred, rigging and skinning not required)
- 2048x2048 Albedo, Roughness, Metallic, AO, and Normal
- UE5 render preferred. (Unity and/or Marmoset optional)
- Additional:
- Please include your texture work file (Substance Painter file) that contains layers
- Include a text file with a breakdown of your process and timetable
Y'all will present them in class, discuss your workflow, and then we will move onto a critique session.
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