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2/7/23 - Global Game Jam Final Task list

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  • 2/7/23 - Global Game Jam Final Task list

    Hello! I need one last task list stating what you worked on during the game jam. Please include all tasks assigned to you. Whether it made it into game or not.

  • #2
    Annamarie Alvarez
    -modeled/topologized/uved + textured baby sprout
    (modeled leaves to be used in teen sprout and weapons)
    -added to the textures of teen sprout
    -uvs/textures of beetle enemy
    -textures of mushroom enemy
    -textures of worm enemy
    -helped populate section of map​

    Comment


    • #3
      Yvette Diaz

      Worked on
      -mushroom enemies, high to low, uv unwrapped, textured
      -UV unwrapped worm
      -made texture to beetle (game vers)
      -level layout for parts of the level (asset placing)
      -adjusting for rigging issues (IDK)

      -Character lead
      -updated Prod managers and organized meetings​

      Comment


      • #4
        john Crafford

        weapons
        bat
        high poly, low poly, uv unwrap, textures
        completed, used smart materials made by anna
        vine dart

        high poly, low poly, uv, textures
        completed, used smart materials made by anna

        help Robert with designing game play mechanics most were cut for time.

        level layout handed off the rin

        level section 7 dressing - handed off

        helped with baby rigging issues with Jacob
        completed

        level lighting in unreal
        completed​

        Comment


        • #5
          Brian Marquez


          Characters:

          Enemy (Beetle):
          - modeled highpoly
          - modeled lowpoly
          - UVed

          Environment:

          - Mushroom Platforms:
          - modeled lowpoly
          - Uved
          - textured

          - Roots:
          - modeled lowpoly
          - modeled highpoly
          - Uved
          - textured

          - Map Layout
          - Placed assets (rocks, mushrooms, stalagmites) for Lvl 01 and Lvl 06 of map
          - Placed roots for 1/2 of entire map (across all levels)​​

          Comment


          • #6
            Asiel Aguiar

            What I worked on:

            - All three terrain materials uploaded as both textures and .sbsar files to assist with other terrain models
            (Subsoil, ceiling, and walls)

            - Configured material blend shader and painted in environment vertices.

            What didn't make it in:

            - Ceiling Material (wasn't included in final environment)

            - Vertex painted environment meshes (contained all three materials, but didn't get uploaded in time for submission)​

            Comment


            • #7
              Efrain Dominguez

              Model the low poly and high version of the worm enemy
              Texture and make emissive maps for the Mushrooms and export them from Unreal as assets
              Texture the dirt mounds and export them from unreal as assets
              Place down assets into a portion of the level​

              Comment


              • #8
                Corrine Nino

                -Sculpted rocks
                -Modeled and UV unwrapped mushrooms
                -Modeled mounds and textured
                -Modeled layout ground
                -UV unwrapped walls
                -Tweaked lighting
                -Imported team's models + shaders into engine
                -Populated section of map
                -Created instances for tiling materials​

                Comment


                • #9
                  Carla Cortes
                  Attached Files

                  Comment


                  • #10
                    Jim Penalver


                    -Modular cave walls
                    -Stalagmites
                    -Rocks
                    -Vines/roots
                    -Leaf cards
                    -Debri piles​

                    Comment


                    • #11
                      Sam Olivas
                      Attached Files

                      Comment

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