- Completed scene in the engine of your choice.
- Must include LODs
- Foliage
- Focal Point
- ALL models created by YOU (no megascans)
- All materials/textures by you
- Vista
- Topology
- Engine Optimization
Announcement
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5/6/22 - Final Enviornment due! before 11:58pm
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Nathaniel I. Cordero
Artstation: https://www.artstation.com/artwork/4XzlOY
Props and Textures:
All Props (not to scale):
Substance Designer/ Painter Materials (all at 2k) (any texturing not included was done in substance painter):
LODs working (LOD view in Unreal Engine) (mango trees used as example/ all trees, rocks, and grass have LODs):
Vista Piece:
Topology:
House (7k polies; walls triangulated for texture displacement):
***(Lilypads, Birds, Background Trees, and fallen Palm Leaves are all planes)
Optimization View (highest poly asset is Mango trees with Fruit at 11k, Mango trees without fruit are 7k tris, kapok trees are 1k, palm trees are 420 tris, house is 7k, rocks are 1k, background trees are tree silhouettes baked onto planes for maximum optimization):
Last edited by Nathaniel I. Cordero; May 6, 2022, 21:08.
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Mariah Hortillano
Artstation Link:
https://www.artstation.com/artwork/o2BGrm
Last edited by MHortillano; May 6, 2022, 20:56.
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Johnathan Rios
Renders:
Materials:
Props / Foliage:
Topology:
LOD:
Engine Optimization:
Vista:
Last edited by Johnathan_Rios; May 6, 2022, 21:11.
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Jilliann Mena
Please don't mind all the attached images...they're the same ones posted but they're duplicated for some reason
https://www.artstation.com/artwork/o2Bw9L
Beauty Shots:
Assets and Topo:
LODS and Optimization:
Terrain and Mats:
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