3d Plant that you have modeled, which has been baked to a plane. This plane is your Texture Atlas. Then create the in-game version of the plant based off of the texture atlas you made.
- Create a 3d plant (hi poly)
- Bake 3d plant to a texture atlas
- Reduced 3d plant(hi poly) to be lod0(low poly) but game ready.
- Create a version of the plant built mostly from the Texture Atlas (Mostly Cards).
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