Rules:
Extra Credit:
Due, Tuesday October 29th, 2019 before start of class.
- Start Screen. Instructions.
- At least 10 pigeons.
- UI shows the number of pigeons remaining.
- Three guns (Rocket, PSM, pistol)
- Limited ammo with auto reload
- rocket and psm do 100 damage; pistol does 20 damage. Pigeons have 100 health.
- Score (different score for each type of pigeon).
- UI displays score
- Sounds. Each weapon. Launching each pigeon. Each pigeon has its own sound. Each pigeon has its own death sound. Switch weapon sound.
- Stationary player
- When dead, pigeons explode or some other visual indication.
- Game Over Screen. High score. Play Again. Quit.
Extra Credit:
- Extra guns the more guns, the more extra credit (think Rachet & Clank).
- Boss pigeon.
- Trail renderer.
- Customized scene (using voxel looking scenery).
- Player exclaims upon hits.
- Pigeons can fire back (but we can fire at the pigeon droppings).
- If you hit a pigeon with pistol it instantiates voxel blood.
- Difficulty levels (more pigeons, higher speed, less ammo, etc...)
- Boss pigeon does damage to you (this means you have to have health)
Due, Tuesday October 29th, 2019 before start of class.
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