BS, Bluff, Liar or I Doubt It
Game author: Unknown
Game Studio: None
Would the experience have been different using the original? How?: N/A
Describe game Play and mechanics:
The goal of the game is to get rid of all of your cards in order to win. The game needs at least two players, and there is no limit to however many people can join. Each person is handed a few cards, at least 5, and one person will start by placing a card face down. The first person will lay a car face down and claim for it to be an Ace. The next person will then do the same and say it is a King, and so on every player in rotation will take turns to lay a card down and claim they have the card that goes in sequential order. At any point, another player can claim someone who puts their card down is not actually the next card in order. The player that calls BS on another player will then check the card that was just put down to see if they were telling the truth or not. If the card was actually the next card that goes in order, then the player that called BS has to take the whole deck. If the player that was called on lied and put a different card down, then they have to take the whole deck. The player who is able to get rid of all of their cards by going in order or getting away with lying, wins.
Describe strengths & weaknesses of art & design
The strengths of this card game is that it is simple to understand so long as everyone knows the sequential order the cards go. The game doesn't have a limit as to how many people can play, so it's perfect for a small group of friends or the whole family. The excitement comes from calling out people who may be "lying" about their cards, because then the other players get to see who will end up receiving the deck of cards. The weaknesses to this game is that it can get repetitive after a few rounds. The players can get the hang of the pattern of the game, and could quickly learn which players are most likely calling BS during the game. It also relies on certain players' deck at hand from the start, they could either have strong or weak cards and leaves them with a chance at quickly losing or winning the round.
What made it fun?
What made the card game exciting was either having the right card to set down in the proper order, or being as sneaky as you can to lie about the card without getting caught. It was also fun to start going faster with setting the cards down while trying to pay attention to the other players and how many cards they have. It is also a challenge to remember how many times another player has set down the same number within the first 2 rounds. What makes the players laugh is when 2 players are put at risk when someone calls BS on another, then everyone gets to have a minigame of whether they believe the person accused of BS or not. Either way, it is fun to watch the person who was wrong receive the deck of cards because then they have the challenge to get rid of their cards faster.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
The game teaches you how to be sneaky and clever with your actions, it basically conditions you to think before you act. A lot of card games require you to be tactical in your decisions, and that can transfer over to how you play video games. Some games don’t require you to think about your next move, but most have patterns or decision making situations where the next move counts for something. This card game reminds me of a lot of other games that have been made based on the context of bluffing and getting away with it. The popular board game “Clue” was made in the 1940s and was extremely popular for friends and family to play. The game revolved around a small cast of characters and the players had to find out who the murderer is. In more recent events that this same concept has continued to influence games, a good example would be the popular game “Among us”, where the players have to call “BS” on the one they think is the murderer.
How would you rate this game (1-5 Stars (5 stars good))
4. Solid game anyone can learn and play. Only issue is it can get old after a few rounds.
Game author: Unknown
Game Studio: None
Would the experience have been different using the original? How?: N/A
Describe game Play and mechanics:
The goal of the game is to get rid of all of your cards in order to win. The game needs at least two players, and there is no limit to however many people can join. Each person is handed a few cards, at least 5, and one person will start by placing a card face down. The first person will lay a car face down and claim for it to be an Ace. The next person will then do the same and say it is a King, and so on every player in rotation will take turns to lay a card down and claim they have the card that goes in sequential order. At any point, another player can claim someone who puts their card down is not actually the next card in order. The player that calls BS on another player will then check the card that was just put down to see if they were telling the truth or not. If the card was actually the next card that goes in order, then the player that called BS has to take the whole deck. If the player that was called on lied and put a different card down, then they have to take the whole deck. The player who is able to get rid of all of their cards by going in order or getting away with lying, wins.
Describe strengths & weaknesses of art & design
The strengths of this card game is that it is simple to understand so long as everyone knows the sequential order the cards go. The game doesn't have a limit as to how many people can play, so it's perfect for a small group of friends or the whole family. The excitement comes from calling out people who may be "lying" about their cards, because then the other players get to see who will end up receiving the deck of cards. The weaknesses to this game is that it can get repetitive after a few rounds. The players can get the hang of the pattern of the game, and could quickly learn which players are most likely calling BS during the game. It also relies on certain players' deck at hand from the start, they could either have strong or weak cards and leaves them with a chance at quickly losing or winning the round.
What made it fun?
What made the card game exciting was either having the right card to set down in the proper order, or being as sneaky as you can to lie about the card without getting caught. It was also fun to start going faster with setting the cards down while trying to pay attention to the other players and how many cards they have. It is also a challenge to remember how many times another player has set down the same number within the first 2 rounds. What makes the players laugh is when 2 players are put at risk when someone calls BS on another, then everyone gets to have a minigame of whether they believe the person accused of BS or not. Either way, it is fun to watch the person who was wrong receive the deck of cards because then they have the challenge to get rid of their cards faster.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
The game teaches you how to be sneaky and clever with your actions, it basically conditions you to think before you act. A lot of card games require you to be tactical in your decisions, and that can transfer over to how you play video games. Some games don’t require you to think about your next move, but most have patterns or decision making situations where the next move counts for something. This card game reminds me of a lot of other games that have been made based on the context of bluffing and getting away with it. The popular board game “Clue” was made in the 1940s and was extremely popular for friends and family to play. The game revolved around a small cast of characters and the players had to find out who the murderer is. In more recent events that this same concept has continued to influence games, a good example would be the popular game “Among us”, where the players have to call “BS” on the one they think is the murderer.
How would you rate this game (1-5 Stars (5 stars good))
4. Solid game anyone can learn and play. Only issue is it can get old after a few rounds.
Comment