Name of Game: Bullshit
Game author (If known): n/a
Game Studio: n/a
Original Platform: Cards
Original control mechanism when game was released: Cards
Control mechanism you used: Cards
Would the experience have been different using the original? How?: N/a
Describe game Play and mechanics:
Players take turns placing cards down in numerical order. Each player says the card they are putting down, and how many of the card they are putting down. If they do not have the right number in the order, they have to lie about the cards they put down. If another player suspects they are lying, they call "bullshit". If the player that put down the cards was lying, they take the whole stack. If they were telling the truth, the player that called it takes it.
Describe strengths & weaknesses of art & design:
The game is very repayable and is adaptable to any amount of players, as long as there's enough cards to supply. Decks can be mixed, and there can be real strategy to the game when you start trying to remember where all the cards went. As far as weaknesses go, I guess it could get old after a while. The gameplay is the same no matter how many times you play it.
What made it fun?
The game is fun when it gets far in and everyone's calling bullshit on each other. It gets competitive when everyone has 3+ of the same card in their hand. The game is really all about the social aspect, it's fun to try to call out your friends.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
It almost fits itself into the Mafia genre of games, which got really popular recently with Among Us. These kinds of games have always existed, but being online means that games like these where lying is a key component is all about catching small keys that you could see like when you are playing bullshit.
How would you rate this game (1-5 Stars (5 stars good)):
5
Game author (If known): n/a
Game Studio: n/a
Original Platform: Cards
Original control mechanism when game was released: Cards
Control mechanism you used: Cards
Would the experience have been different using the original? How?: N/a
Describe game Play and mechanics:
Players take turns placing cards down in numerical order. Each player says the card they are putting down, and how many of the card they are putting down. If they do not have the right number in the order, they have to lie about the cards they put down. If another player suspects they are lying, they call "bullshit". If the player that put down the cards was lying, they take the whole stack. If they were telling the truth, the player that called it takes it.
Describe strengths & weaknesses of art & design:
The game is very repayable and is adaptable to any amount of players, as long as there's enough cards to supply. Decks can be mixed, and there can be real strategy to the game when you start trying to remember where all the cards went. As far as weaknesses go, I guess it could get old after a while. The gameplay is the same no matter how many times you play it.
What made it fun?
The game is fun when it gets far in and everyone's calling bullshit on each other. It gets competitive when everyone has 3+ of the same card in their hand. The game is really all about the social aspect, it's fun to try to call out your friends.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
It almost fits itself into the Mafia genre of games, which got really popular recently with Among Us. These kinds of games have always existed, but being online means that games like these where lying is a key component is all about catching small keys that you could see like when you are playing bullshit.
How would you rate this game (1-5 Stars (5 stars good)):
5
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