OK. Due to popular demand, I'm going to write up this quick tutorial on how to create mirrored blendshapes using the infamous Wrap Deformer method. Take a look....
Step 1: Model one blendshape for one half of the faceIn this case it is the RSneer blendshape. Notice that the LSneer blendshape (named but unaltered) is right next to it.
Step 2: Duplicate both the RSneer and LSneer. Leave LSneer1 right on top of LSneer. In order for the wrap deformer to work well, we need to have the wrapping shape (LSneer1) as close to exactly the same shape as the shape it will be deforming as possible. you can Move RSneer1 away if you'd like.
Step 3: Mirror LSneer1. Select LSneer1 (in the Outliner) and in the Channels Box change the ScaleX to -1 (assuming your character is facing Z.
Step 1: Model one blendshape for one half of the faceIn this case it is the RSneer blendshape. Notice that the LSneer blendshape (named but unaltered) is right next to it.
Step 2: Duplicate both the RSneer and LSneer. Leave LSneer1 right on top of LSneer. In order for the wrap deformer to work well, we need to have the wrapping shape (LSneer1) as close to exactly the same shape as the shape it will be deforming as possible. you can Move RSneer1 away if you'd like.
Step 3: Mirror LSneer1. Select LSneer1 (in the Outliner) and in the Channels Box change the ScaleX to -1 (assuming your character is facing Z.
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