Homework that will be due on the 18th is the prototype of your level layout.
"What does that mean?!?!"
Prototype is creating primitives (cubes, cylinders, spheres, etc) that represent the same size and general shape of your wall, floor, ceiling, columns, and props. Then placing those elements as placeholders to represent your scene. We will NOT be building the Level in maya, we will be building the scene in UNITY and UNREAL.
Example of Primitive Blockout: (yours needs to be a closer in shape to what you're actually making)
Level Blockout in Unity and Unreal Due the 18th!!!!!!!!!!!
"What does that mean?!?!"
Prototype is creating primitives (cubes, cylinders, spheres, etc) that represent the same size and general shape of your wall, floor, ceiling, columns, and props. Then placing those elements as placeholders to represent your scene. We will NOT be building the Level in maya, we will be building the scene in UNITY and UNREAL.
Example of Primitive Blockout: (yours needs to be a closer in shape to what you're actually making)
Level Blockout in Unity and Unreal Due the 18th!!!!!!!!!!!
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