Sword Modeled, unwrapped and textured.
Rendering will happen during the "Importing to game engines" lecture
Textures are in the sourceimages folder and the filepath in Maya is relative: sourceimages\texture.jpg
Naming of objects in scene are appropriate: example: hilt_wide or pomel_model
Naming and use of layers: If you have questions on this, ASK or EMAIL.
Naming of Project is appropriate, has your name and date: tmishler_102319
All unnecessary objects and nodes in maya have been cleaned up and removed from final turn in scene.
Extra, old versions and unnecessary files are removed from Project folders
EDIT: Please include a screenshot from Substance Painter!
Rendering will happen during the "Importing to game engines" lecture
Textures are in the sourceimages folder and the filepath in Maya is relative: sourceimages\texture.jpg
Naming of objects in scene are appropriate: example: hilt_wide or pomel_model
Naming and use of layers: If you have questions on this, ASK or EMAIL.
Naming of Project is appropriate, has your name and date: tmishler_102319
All unnecessary objects and nodes in maya have been cleaned up and removed from final turn in scene.
Extra, old versions and unnecessary files are removed from Project folders
EDIT: Please include a screenshot from Substance Painter!
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