My bullet holes are landing in front of the buildings by hitting their colliders in the zombie game. I know I have to type t:MeshRenderer in the search bar and have to delete something but I can't remember what. Does anyone remember what to select and delete?
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Zombie Game - t:MeshRenderer question
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There's actually two steps here:
1) There is a group called Collisions (under the City section of the Hierarchy window). Those are all the box colliders. Delete that entire group.
2) Then in the Hierarchy window up in the top input field type: t:MeshRenderer. This will select all the Mesh Renderers in the scene. In the Inspector window Add Component and add a Mesh Collider. This will add a mesh collider to all the
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