Both modelling and UV unwrapped with a texture applied with a lambert shader is due.
Screenshot of model with the checkers on it (to show even spacing for uv mapping),
A screenshot of the chair with textures displayed
and a screenshot of the chair with wireframe, next to it's reference image.
Screenshot of model with the checkers on it (to show even spacing for uv mapping),
A screenshot of the chair with textures displayed
and a screenshot of the chair with wireframe, next to it's reference image.
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