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  • #16
    Crystal Rodriguez Ojeda
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    1. Line: the most basic way to create a drawing is through the use of lines, which are present here.
    2. Color: I used both cool and warm colors (blues, purples, oranges, and reds) just to have contrast and attempt to create a more visually interesting piece.
    3. Shape: the circle behind the person's head helps draw attention to that area.

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    • #17
      Apryl Arrogante

      Project: Not My Home

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      How the Elements of Design relate to this piece:

      Symbolism: The story behind this is basically. "Please don't litter or misplace items; put them where they belong!" which is the reason why I didn't just put the plant in a typical pot, but instead in those cute wooden home decor pot to drive the point of, "this isn't the bottles home!". Then for the plastic bottle the reason I didn't do a typical plastic bottle was because I thought it would be more charming or cute to pick a design that would have a face or expression to show it not being happy or it not being pleased to try and emphasize the point. (The design I borrowed was from a Korean soda drink design.)

      Lighting: I picked this lighting to try and represent that this misplacement of items or trash basically can cause a harm to the air or well pollution. I didn't want the light to be crsip and clear I sort of wanted this tint to represent that the air isn't perfectly clean.

      Composition: The main shot (being the stright on view) help just bring a clear focus to what the subject matter is. Then with the placement of the plants stems I wanted it to wrap around the bottle to grab the attention of the bottle. But I also wanted to have the stem point to the cap that fell off the bottle as a extra detail.
      https://www.artstation.com/aprylarrogante

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      • #18
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        scale:
        The developers were really trying to emphasis the scale of rapture, the city in the picture, in the photo their is a whale to show that even though the whale is big the city is much larger. This has a direct effect on the mood of the game and causes the player to feel even more trapped as they navigate their way through rapture.
        Color:
        the colors they used help add to the overall mood of the game, by using fairly dull colors, contrasted by the emmisive blues towards the bottom, the developers are able to let the player know that their experience in game will be anything but bright and colorful.
        composition:
        the picture is meant to show off the sheer size of the city, so in order to do that the artist placed buildings on the ends of the picture to draw the viewers attention to the vastness of the city. they weren't focused on showing off any details of the building,which is emphasized by the blurriness of the buildings as they appeared further away, their goal was to show off the scale of the city.

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        • #19
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          Scaling: Sonic is looming over the city in the foreground. Behind him is the city which you can tell is much larger than him in size.

          Contour: There is a blue blur that streaks across the skyline. You can tell the geography of the landscape easier due to the blur going over and around the buildings. These lines help better define the geography.

          Composition: The placing of sonic in the foreground while he leans on the imaginary border of the image (because there's seemingly nothing actually holding him up) gives him a larger than life type of feeling. The stance he takes shows that he does not give "a frick" about anything. He's bigger than life and cool. Sonic hangs to the right side of the picture, because the corner of the screen shows he's too cool and fast to be in the center frame.

          Side Note:
          Logically speaking Sonic should not be able to be chilling in that position not because there's nothing there, but because the blue blur beneath his feet indicates he's been running, meaning if he were to strike that position, he'd severely hurt himself, but it's Sonic so I guess it doesn't matter.

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          • #20
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            Craig Reese

            Color: The Majority of this picture is red to contrasts wit rolfs angry while edd is blue to show that he is confused and doesn't

            Scale: Rolf is scaled to be taller than edd significance and his power over edd and to put more enfacis on his anger

            Space : the space in there picture really has really sets the scene that they are about to fight an that rolf is ready to fight besides

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            • #21
              Camrynn Cardenas

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              • #22
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                Shape
                shape represents a section view of an eye ball. while the blue dot represents the eye
                Line
                the line is to create a flowing curve look as to draw the viewers eye around the blue dot
                Color
                the black lines are to establish a order while the blue is use to represent the freedom of the self through use of the eye

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                • #23
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                  Color- A restricted color palette of warm hues, black, and off-whites, used to create the impression of an early morning fall scene, and used to cleanly tie the title's colors into the work.

                  Value- The values in this piece are used to draw the eye to the important figures in the foreground, the main characters, who are drawn in black with only red highlights, and held in sharp relief with background, made of lighter values.

                  Staging- The poster is staged according to the rule of thirds, with the main character, Kubo standing in profile in the center of the line separating the bottom and middle thirds, helping to draw our eyes to him even more. Additionally, Kubo's stance gives us the perfect idea of this character- he stands strong, feet apart, looking forward determinedly.

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                  • #24
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                    Color- Pikachu's colors give off a more positive, cheery feel for its character. Pika, with his its bright yellow, indicate a very friendly and happy individual; it also can give off a slightly short tempered feeling with its red cheeks and darker colors on its tail and tips of pika's ears.

                    Shape- The shape, similar to the color, indicates a friendly, soft, and cute character. Pikachu is very round, with an adorable general soft look that helps pass off it's "good-guy" feeling. The round legs, arms, head, and even some roundness on the tail indicate that pikachu is a very friendly character.

                    Line- The lines in pikachu's design helps show how cutesy it is even more, having pika smile and setting an easy going personality on its design persuades the audience into believing that this creature is our ally. The sharper ends of lines on the hands indicate that while pikachu may be friendly, it isn't one to mess with.

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                    • #25
                      Xavier Hernandez
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                      • #26
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                        Lorenzo Mata

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                        • #27


                          Color: Just from a first look the game looks very colorful. Looking at the protagonists they use the color orange, red, and yellow a lot in their clothing. These are warm colors and contrast with the blue/grey of the backgrounds to make the characters pop even more. these however are renders and not in game snapshots, because in game these colors don't fit right with each other and either it's overdone or not enough and makes the whole game feel off.

                          Shape: Anime is known for it's outrageous hair and big eyes. Jump Force however does some things well and many things wrong. Many of the shapes don't translate well into 3d, but I think they are done pretty well. The clothing looks off because of the static look and feel they have compared to the natural flow of 2d animation and doesn't compare to their at all to the 2d animations. The character models are weird as well. Everything somehow feels not right. You can tell somethings off but you don' really know what it is. And for a game, that's not a good thing. The overall shape of the characters feels good though, and accurately represents the personas of the characters, but when you look closely it fails to meet a standard many other companies could achieve

                          Composition: The game posters are very well made and placed. The classic rising lineup with fighting games really stages the fighters and does something to make it look even cooler than if they were standing side by side. Also all the characters in dynamic recognizable poses makes for a good shot. however the game is still bad and don't buy it.

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                          • #28
                            denise perez
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                            (send an email)
                            Last edited by fallenkitten; May 9, 2019, 12:48.

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                            • #29
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                              • #30
                                Walkers.pdf


                                time is an illusion
                                Reynaldo Cano

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