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Thread: Spring2019 | Turn-In Thread | Skeet Shooter

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    Spring2019 | Turn-In Thread | Skeet Shooter

    Please upload a finished build.

    Ensure that it:
    • Is a downloadable link. Check your link. Have a friend check your link.
    • Is an archive I can open. Check your link. Have a friend check your link.
    • Uses sounds in all the logical ways (weapon fire, pigeon hit, etc....).
    • Fires at least 10 pigeons (all launched at random angles).
    • Uses at least three different types of pigeons. Each pigeon type should be visually different than the rest, have a different speed, a different health value, and different point value.
    • Have at least three different weapons. At least a pistol (six shooter), RPG, and PSM. You may create other weapons if you'd like for extra credit. Each weapon should have a different reload time and an onscreen indicator of whether they are ready to fire or not.
    • UI: Displays the value for each different type of pigeon (this can be before the game, or during the game).
    • UI: Displays the score of the player.
    • UI: Displays the number of pigeons remaining to be fired.
    • UI: Displays the high score of the player.
    • UI: After the last of the 10 pigeons has left the playing arena, provide the user with a chance to play again. Congratulate them if they have beat the high score.


    Due before class Monday, April 15th.

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    Last edited by fallenkitten; April 15th, 2019 at 09:28.

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    Rough Drawing Noob Kameron Armstrong's Avatar
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    I like to live life like a SoulsBorne game.

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