Please upload a finished build.
Ensure that it:
Due before class Monday, April 15th.
Ensure that it:
- Is a downloadable link. Check your link. Have a friend check your link.
- Is an archive I can open. Check your link. Have a friend check your link.
- Uses sounds in all the logical ways (weapon fire, pigeon hit, etc....).
- Fires at least 10 pigeons (all launched at random angles).
- Uses at least three different types of pigeons. Each pigeon type should be visually different than the rest, have a different speed, a different health value, and different point value.
- Have at least three different weapons. At least a pistol (six shooter), RPG, and PSM. You may create other weapons if you'd like for extra credit. Each weapon should have a different reload time and an onscreen indicator of whether they are ready to fire or not.
- UI: Displays the value for each different type of pigeon (this can be before the game, or during the game).
- UI: Displays the score of the player.
- UI: Displays the number of pigeons remaining to be fired.
- UI: Displays the high score of the player.
- UI: After the last of the 10 pigeons has left the playing arena, provide the user with a chance to play again. Congratulate them if they have beat the high score.
Due before class Monday, April 15th.
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