Post the zip file of your finished build for you Sneak Game.
Ensure that it:
Extra Credit:
Due before class on Monday, 3/25/2019.
Ensure that it:
- Is downloadable. Have a friend check your link.
- Unzips to a game that plays. Have a friend check your link.
- Is named with your name.
- Has at least 8 cameras throughout the scene that the player can see (needs to have some sorts of lights). These cameras should be animated and able to use Raycasting to "see" the scene.
- If a camera sees the player, UI should pop up that informs the user they've been caught, and invites them to play again.
- They will be presented with two buttons to "Play Again" or "Wimp Out, and Quit"
- Has a win state: when we arrive at the exit (probably hit a trigger), we get another UI that says, "You Win!"
- Note: We should still be able to see the map (RenderToTexture) in this game. It will help the player know what's coming up.
Extra Credit:
- Play a sound when the player gets caught.
- When caught, stop the animation. Change the lights and set a 2 second timer. If the player gets out of view in two seconds, let the game continue.
- Has AI elements who wonder the hallways with flashlights who can also catch the player.
- Each of the camera's turn at a slightly different speed
- When you're caught, it swaps to another camera showing where you were caught with some pretty Security Camera view as though we're seeing the security camera feed.
- Use iTween to open the Bulkhead Doors when we get close to them.
- Prompt the user with an "E" UI element to open the door as we get close.
- Add background music.
Due before class on Monday, 3/25/2019.
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