Post the link to your Unity Build folder as a Zipped Archive (not your Unity Project folder).
Make sure that:
Due before the start of class on Monday 2/11/2019.
Make sure that:
- Your post includes your name.
- Your Build includes your name.
- You've zipped your Build.
- Your link works. Have your friend check it.
- Your Build plays - have a friend download and try and play it.
- The scene includes your finished lighting scheme. This will probably mean that you've baked your lights and tweaked the baked solution so that (generally) there are no completely black sections of any room with many light sources.
- Use Post Processing (imported Post Processing Stack from Asset Store, created Post Processing Profile attached to a Post Processing Behaviour on your camera).
- Have at least one material converted to a Substance Material. You don't need to do the entire scene (although there's extra points if you do); but there should be at least one easy to identify Substance Material in your scene.
- Ensure that your Build Quality Settings are set up so that there's only one quality setting so that I play your game as you intend it to be seen.
- We should be able to walk around in the scene (make sure you've got it set up for First Person).
Due before the start of class on Monday 2/11/2019.
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