Maya file: 3DBallBounceToSettle.zip
*HD 720 Render settings
*Framed so bounces take up the majority of screen space (turn on resolution gate just to see framing; turn it OFF before you create a playblast!)
*Create 2 playblasts for turn-in:
1) with ghosting turned on
2) with ghosting turned off
- correct basketball weight timing in the bounces
- natural decrease in height on the bounces (use your reference)
- natural decrease in timing of each bounce (use your reference)
- correct slow down in motion / spacing at the apex of the bounces
- speed up/ increase in spacing on the floor contacts
- no weird animation glitches (remember to hit autotangent if you're seeing weird pops that "you' did not put in your animation)
- ball must impact the floor hard
- ball stays on screen
- squash and stretch!!! Don't overdo it, keep it realistic
- keep the ball mass properties similar to a basketball (it needs squash and stretch but overall it should maintain its natural form)
- SPACING!!
- TIMING!!
*HD 720 Render settings
*Framed so bounces take up the majority of screen space (turn on resolution gate just to see framing; turn it OFF before you create a playblast!)
*Create 2 playblasts for turn-in:
1) with ghosting turned on
2) with ghosting turned off
- correct basketball weight timing in the bounces
- natural decrease in height on the bounces (use your reference)
- natural decrease in timing of each bounce (use your reference)
- correct slow down in motion / spacing at the apex of the bounces
- speed up/ increase in spacing on the floor contacts
- no weird animation glitches (remember to hit autotangent if you're seeing weird pops that "you' did not put in your animation)
- ball must impact the floor hard
- ball stays on screen
- squash and stretch!!! Don't overdo it, keep it realistic
- keep the ball mass properties similar to a basketball (it needs squash and stretch but overall it should maintain its natural form)
- SPACING!!
- TIMING!!
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