Post your .zipped archive of your Build.
Ensure that it:
Extra Credit:
Due before the beginning of class on Monday, 10/15/2018
Ensure that it:
- Downloads. Have a friend check your link.
- Unzips. Have a friend check your link.
- Plays as planned. Have a friend check your link.
- Shows the pistol in the scene.
- Allows the player to fire the pistol.
- Instantiates a bullet hole where we've fired at.
- Keeps track of ammo with visual UI.
- Auto reloads (with delay).
Extra Credit:
- Sparks when shooting something like the pillars (they're metal); but leaves a bullet hole on other surfaces.
- Plays a different sound when we have ammo than when we don't.
- Uses a form of over heat - so we can start firing as we reload (so each bullet reloads over time) - or.....
- Don't auto-reload. Have Ammo Pickups throughout the scene, and the player only reloads when they get one of the pickups.
- Add a muzzle flash to the end of the gun when we fire.
- Have multiple chickens running through your scene - each a different color and each laying explosive eggs. Get points for shooting the eggs before they explode. The player looses points when an egg explodes by itself - and gains points when they shoot the egg before it explodes. The chicken should take 100 hits before it dies. Play the game on a timer.
Due before the beginning of class on Monday, 10/15/2018
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