Results 1 to 11 of 11

Thread: Hallway - Unity Lighting w/ 3rd Person Control

  1. #1
    Redone for a Better Grade Modeling Master Professor Tamez's Avatar
    Join Date
    Aug 2011
    Posts
    534

    Post Hallway - Unity Lighting w/ 3rd Person Control

    Post New Build here:

    Notes:
    • Make sure ALL your geometry has Generate Lightmaps turned on for an effective bake
    • In the event that your bakes look weird, change prefab material from embedded to legacy
    • If your bakes still do not output correctly, make a functional .fbx export of the hallway and reassemble



    Your new Build should have

    • A reasonable 3rd person control solution. Tweak the settings as needed to make for a good experience.
    • Fix your lights so they make more sense, lights coming from a defined light source, fill lights to eliminate super dark spaces.
    • Ethan (Nathan) casts shadows where he should. If he doesn't double-check your lights and make sure they are casting shadows.
    • Light-probes are added if needed.
    • Post Processing Stack is applied and working as anticipated.

  2. #2

  3. #3

  4. #4

  5. #5

  6. #6

  7. #7

  8. #8

  9. #9

  10. #10

  11. #11
    Redone for a Better Grade Modeling Master Professor Tamez's Avatar
    Join Date
    Aug 2011
    Posts
    534
    closed

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •