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Thread: Hallway - Unity Lighting w/ 3rd person control

  1. #1
    Redone for a Better Grade Modeling Master Professor Tamez's Avatar
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    Aug 2011
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    534

    Post Hallway - Unity Lighting w/ 3rd person control

    Post New Build here:

    Notes:
    • Make sure ALL your geometry has Generate Lightmaps turned on for an effective bake
    • In the event that your bakes look weird, change prefab material from embedded to legacy
    • If your bakes still do not output correctly, make a functional .fbx export of the hallway and reassemble



    Your new Build should have

    • A reasonable 3rd person control solution. Tweak the settings as needed to make for a good experience.
    • Fix your lights so they make more sense, lights coming from a defined light source, fill lights to eliminate super dark spaces.
    • Ethan (Nathan) casts shadows where he should. If he doesn't double-check your lights and make sure they are casting shadows.
    • Light-probes are added if needed.
    • Post Processing Stack is applied and working as anticipated.

  2. #2

  3. #3
    Digital Composite Rookie
    Join Date
    Aug 2017
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    Nina Elizondo

    https://drive.google.com/file/d/17WE...ew?usp=sharing



    Could not get post processing to work.

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  11. #11
    Digital Composite Rookie
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    Aug 2017
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    https://www.dropbox.com/sh/u76lpa057...U1ZOKCHZa?dl=0
    i had a finished project but i tried to scale the scene and forgot to scale the lights and the entire scene got messed up and it would not let me undo all that i have done and i tried to make a new file and re import the files but the textures for some reason were never showing up so here is my original file without the light sources but the scene is light.

  12. #12
    Redone for a Better Grade Modeling Master Professor Tamez's Avatar
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    closed

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