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Blizzard Entertainment: Animation Intern

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  • Blizzard Entertainment: Animation Intern

    :)



    Deadline December 10th 2017
    Description

    Do you consider time away from making art a missed opportunity? Is your DVD library full of animated features, shorts, and television series? Do you fall sleep dreaming about your next creation? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking an animator to help develop Blizzard’s ground-breaking game, Overwatch.

    Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

    The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools – Maya, 3DS Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

    Quest Objectives
    Create animations for real time game assets.
    Work with animation team to ensure timely completion of character assets at the desired quality bar.
    Serve as an active participant in team art discussions, critiques and reviews.
    Eligibility Requirements

    Currently enrolled in a college or university, or planning to enroll in Fall 2017
    Returning for at least one more semester or quarter following the Summer 2018 internship
    Able to work fulltime hours for 11 – 12 weeks at the Blizzard office indicated in this job posting between May 2018 – August 2018 or June 2018 – September 2018 (group dates depend on when you get out of school)
    Authorized to work in the US

    Level Requirements
    A minimum of 1 years’ experience animating characters using Maya or equivalent 3D program
    Exceptional skill in animating the human bipedal figure as well as other organic forms
    Self-motivation, good communication skills, and a great team-player attitude
    A passion for video games
    Recommended Talent
    Experience in FX and particle animation
    Understanding of the visual style of Blizzard games and Overwatch specifically, and a passion to push it to the next level
    Portfolio requirements
    Portfolio and / or reel demonstrating relevant artistic skills required
    Only online artwork submissions will be accepted (e.g. website, blog or online album).
    Last edited by Professor Tovar; October 16, 2017, 22:51.
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