Candidates must be authorized to work in the United States for this position.
Responsibilities:
Texture game environments using a library of materials
Generate new materials using a proprietary in-house shader editor
UV layout for tiling and 0-1 mapped textures
Collaborate closely with 3D modelers and game designers
Match art styles defined by the art director/concept art
Manage texture and shader efficiency
Additional responsibilities may be assigned as needed
Requirements & Skills:
Strong traditional drawing/painting skills
Ability to sculpt and paint highly detailed 3D and 2D images
Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
Ability to create proper UV layout and tiling textures for games
Working experience with shader networks
Working experience with baking textures from high res meshes
Strong Maya skills
Strong Zbrush skills
A solid understanding of procedural texturing techniques
Responsibilities:
Texture game environments using a library of materials
Generate new materials using a proprietary in-house shader editor
UV layout for tiling and 0-1 mapped textures
Collaborate closely with 3D modelers and game designers
Match art styles defined by the art director/concept art
Manage texture and shader efficiency
Additional responsibilities may be assigned as needed
Requirements & Skills:
Strong traditional drawing/painting skills
Ability to sculpt and paint highly detailed 3D and 2D images
Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
Ability to create proper UV layout and tiling textures for games
Working experience with shader networks
Working experience with baking textures from high res meshes
Strong Maya skills
Strong Zbrush skills
A solid understanding of procedural texturing techniques