Basic Qualifications
-2 years of experience with animation, VFX, video game industry, sculpting, or polygonal modeling
-2 years of experience with using Maya, Modo, or Zbrush
-Experience with UV mapping
-Experience with xNormal or equivalent software
-Ability to work well in teams consisting of rigging, animation, and character design
-Ability to be detail–oriented and work efficiently within a production environment
-Ability to provide a demo reel required
-Ability to obtain a security clearance
-BA or BS degree
Additional Qualifications:
-Experience with character animation
-Experience with game design
-Experience with facial blend shape targets
-Experience with scripting in MEL, Python, or Perl a plus
-Experience with 2D reference art a plus
-Knowledge of related field, including anatomy