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Treyarch: Environment Art Intern 2017

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  • Treyarch: Environment Art Intern 2017



    Duties and Responsibilities:
    As an intern you will work with various mentors on the Environment Art team to learn different aspects of an Environment Artist’s responsibilities in a game production studio environment.
    You will learn how to create level props from concept to final in-game assets using Treyarch’s proprietary tool set.
    You will learn how to create textures and materials based on real world photography and learn how to dial them in for realism.
    You will learn how to use Treyarch’s proprietary level editor to place level assets and review them in-game.
    Towards the end of the program you will engage in a self-driven project that demonstrates what you have learned while at Treyarch.

    Requirements:
    Be an actively enrolled senior level student or recent graduate in a digital arts program.
    A portfolio or demo reel showcasing your student work.
    Possess the drive and flexibility to quickly learn new pipelines and proprietary toolsets.
    Strong traditional art skills including a good eye for detail and a natural flair for composition and color.
    The ability to model 3D environment art assets based on photographic reference using Maya and/or 3D Studio Max.
    A strong ability to create textures using Adobe Photoshop.
    Good verbal and written communication skills.
    Ability to work collaboratively with different artists and teams.
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