I have a back room in my game level and for some reason it does not show up when I play test it in Unity. In Maya, the normals are right and such, but in Unity it acts as if the normals are reversed when it comes to the floor because when I look at the level from the bottom it's visible (texture and all) and when I play i can fall through the floor and walk through the walls (they look invisible until you pass through them, but once you do they're solid) and the floor is entirely invisible but the edges are solid (i put the floor in front of a entryway and I couldn't pass it). Any help/advice is greatly appreciated!
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