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Issues with planes in Unity

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  • Issues with planes in Unity

    I have a back room in my game level and for some reason it does not show up when I play test it in Unity. In Maya, the normals are right and such, but in Unity it acts as if the normals are reversed when it comes to the floor because when I look at the level from the bottom it's visible (texture and all) and when I play i can fall through the floor and walk through the walls (they look invisible until you pass through them, but once you do they're solid) and the floor is entirely invisible but the edges are solid (i put the floor in front of a entryway and I couldn't pass it). Any help/advice is greatly appreciated!

  • #2
    Did you generate Coliders on the imported model? does the model show up at all in Unity? can you provide a screenshot?

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    • #3
      Click image for larger version

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      Pictures of the floor in Maya and in Unity. I generated coliders,everything else in the model shows up

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      • #4
        Flip the plane in Unity.

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