Code:
if (Input.GetAxisRaw ("WeaponSwap") != 0) { if (sixthAxisInUse == false) { if (Input.GetAxisRaw ("WeaponSwap") == 1) { activeWeapon = "Bow and Arrow"; sword.SetActive(false); bowandArrow.SetActive(true); } if (Input.GetAxisRaw ("WeaponSwap") == -1) { activeWeapon = "Sword"; bowandArrow.SetActive(false); sword.SetActive(true); } sixthAxisInUse = true; } } if (Input.GetAxisRaw ("WeaponSwap") == 0) { sixthAxisInUse = false; }