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Simpler AI Script

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  • Simpler AI Script

    Code:
    var target : Transform; //the enemy's target
    var moveSpeed = 3; //move speed
    var rotationSpeed = 3; //speed of turning
    var range : float=10f;
    var range2 : float=10f;
    var stop : float=0;
    var myTransform : Transform; //current transform data of this enemy
    function Awake()
    {
        myTransform = transform; //cache transform data for easy access/preformance
    }
     
    function Start()
    {
         target = GameObject.FindWithTag("Player").transform; //target the player
     
    }
     
    function Update () {
        //rotate to look at the player
        var distance = Vector3.Distance(myTransform.position, target.position);
        if (distance<=range2 &&  distance>=range){
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
        }
     
     
        else if(distance<=range && distance>stop){
     
        //move towards the player
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
        }
        else if (distance<=stop) {
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
        }
     
     
    }
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